Archive for the ‘Features’ Category.

Blurring the Line: Bioshock 2 – Staff Review

If you played it to completion, the safe money says you’re not forgetting Bioshock anytime soon. 2K’s recent entry into the hybrid role-playing/shooter genre is sometimes a victim of its own hype, but it never lacks for imagination and proves a fun, engaging journey all the same. Bioshock 2 brings us back to the crumbling city of Rapture, evolving the gameplay in all the right places. Sadly, the plot never quite has the legs to stand on its own, and it seems to keep forgetting that the story of Rapture – and its extremist founder Andrew Ryan – is the more interesting one. Continue reading ‘Blurring the Line: Bioshock 2 – Staff Review’ »

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Final Fantasy XIII – Staff Import Review

Final Fantasy XIII has been a long time coming, and there’s little doubt that some people are going in with certain expectations. The fact that it’s also the first main series Final Fantasy game for the current generation likely only adds to this. To the extent that it’s possible, one has to put that aside and focus on the game for what it is rather than thinking about the rest of the series. Final Fantasy XIII is rather unlike anything else in the series anyway. Of course, it certainly has its fair share of staples such as chocobos, cactuars, and tonberries in the game, but the gameplay emphasis is very different. Exploration is all but ignored for the most part, and dungeons are the game’s clear focus. Towns are almost non-existent and functionally replaced by shops that can be accessed from save points while inns are rendered obsolete by auto-healing. Bits of story are delivered at very specific intervals, and the pace is carefully controlled to a large degree by a number of design decisions such as most dungeons being purposely linear. Continue reading ‘Final Fantasy XIII – Staff Import Review’ »

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Star Ocean: The Last Hope International – Staff Review

Fourteen years ago, developer tri-Ace released Star Ocean for the Super Famicom. Touting “Space is an ocean of stars” as a tagline, it achieved a cult following among RPG fans and put the dev on the map. Many years, several releases and ports later, we arrive at a re-release of the fourth installment, Star Ocean: The Last Hope International, which delivers an experience largely in line with the rest of the series. Continue reading ‘Star Ocean: The Last Hope International – Staff Review’ »

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Glory of Heracles – Staff Review

Over the course of the last decade or so, North America has seen a remarkable influx of games and series which, in the past, had been exclusive to the east. From Shin Megami Tensei to Fire Emblem, the widening acceptance of gaming in general has allowed for a much broader cross-section of Japanese gaming to be seen on our shores. However, there still remain a number of long running series which have yet to make the jump across the pond. Glory of Heracles, whose first game was released in 1987, is one of these, and although the game contains many elements that are carried over from earlier entries in the series, the fact that this is the series’s first international release works strongly in its favor. Continue reading ‘Glory of Heracles – Staff Review’ »

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Mass Effect 2 (PC) – Staff Review

Say what you will about Bioware, but they take no task lightly. By any measure Mass Effect was an epic affair, and topping that in a believable fashion – while integrating the characters and choices that made the first game meaningful – must have posed nearly countless problems for the team. To say they pulled it off is a gross understatement; Mass Effect 2 is a vast improvement over its predecessor in nearly every respect and a superb middle chapter in the series. Continue reading ‘Mass Effect 2 (PC) – Staff Review’ »

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The Legend of Zelda: Spirit Tracks – Staff Review

The Legend of Zelda franchise is one of the oldest action RPG series out there, and it is unique in that it has consistently offered a similar experience, whether it is played on a console or a handheld.  Zelda is and always will be all about exploring dungeons, finding hidden items, and then using them to solve the puzzles within.  It is this core experience that brings players back again and again, some in spite of the similarities from game to game and some because of them. When the franchise made the move to the DS, many questioned whether it could work with its all-stylus control scheme.  Phantom Hourglass silenced many a naysayer, but sadly, Spirit Tracks does not have the same punch that its predecessor had. Continue reading ‘The Legend of Zelda: Spirit Tracks – Staff Review’ »

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Dragon Age: Origins – Staff Review

Half Baldur’s Gate, half Mass Effect, Dragon Age: Origins hits too many of the right notes for fans of either to ignore. It’s big, it’s epic, it has tight production values, and it does a superb job of creating a unique set of mythos for its world, staple fantasy elements notwithstanding. Unfortunately, a score of small issues drag down much of the game’s interaction and controls, and some aspects of the story aren’t as clever as they think they are. Still, if you can get into the complex, well-written story, Dragon Age will grab you and not let go. Continue reading ‘Dragon Age: Origins – Staff Review’ »

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Disgaea 2: Dark Hero Days – Staff Review

Disgaea 2: Dark Hero Days continues the recent trend of PSP rereleases, retooling Disgaea 2 and dropping it onto Sony’s handheld with some new features. Although it adds some interesting new content, including an epilogue starring Axel, Dark Hero Days lacks some of the wit and energy that made Disgaea so much fun, at least in the plot department. It doesn’t make too many changes to the Disgaea combat system, and most, if not all, of the really new content introduced for this port is available only after completing the mainline quest, meaning this port will probably be a little dull for gamers who have already sucked the marrow out of the game’s PS2 iteration. Continue reading ‘Disgaea 2: Dark Hero Days – Staff Review’ »

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Atelier Annie – Staff Review

Part of the joy of writing for an RPG-centric website is that I can draw comparisons to some rather eclectic, obscure, and niche material, knowing that the reader will be able to follow my gist. It’s an amazing power, and one that I try to wield judiciously and in the name of good. However, Atelier Annie makes me wish that, rather than your standard RPG fare, my readers were versed in the equally insular world of German boardgames, particularly resource-management-centric, action-limited strategy titles such as Agricola, Stone Age, and Settlers of Catan. I’d probably have a much easier time of describing the cost/reward analyses, transportation efficiency concerns, and development strategies intrinsic to this Gust-developed JRPG. In lieu of such assumption, though, just take my word for it: Atelier Annie is an awesome, horizon-expanding game. Continue reading ‘Atelier Annie – Staff Review’ »

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A Witch’s Tale – Staff Review

Ok. I’ll level with you. I’ve just scrapped my fifth attempt at an opening to this review. I’ve tried food analogies, tomato discussion, references to Halloween (the holiday and the movie), Tim Burton films, Okami, Phantasy Star… So, nuts to that. Settle in, kiddies. It’s story time.

Once upon a time, there was a little DS RPG called A Witch’s Tale. Her parents, Nippon-Ichi and HitMaker, were very famous in their own rights; one was a premier name in RPGs and the other was once a member of the famous Sega family. Though her pedigree shone, she was scorned from birth, partially due to the failings of her elder brother, Dragoneer’s Aria. As the young girl of the family, no one wanted to mention her in the same breath as her half-siblings Disgaea and Crazy Taxi. Realizing that she would have to seek her own fortune, she set out to prove her detractors wrong.

Continue reading ‘A Witch’s Tale – Staff Review’ »

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Kingdom Hearts 358/2 Days – Staff Review

Since the release of Kingdom Hearts II, many players wondered what Roxas’s time in Organization XIII was like. Kingdom Hearts 358/2 Days answers that question: it was like being a real-life cubicle worker, a cog in a corporate machine that grinds away at its work. It’s almost like “Walt Disney presents Office Space.” And like Office Space, it’s at its best when things start to unravel.

Continue reading ‘Kingdom Hearts 358/2 Days – Staff Review’ »

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Dissidia: Final Fantasy – Staff Review

When it was announced, Dissidia: Final Fantasy sounded like an interesting concept: a fighting game starring Final Fantasy characters.  At first glance, you might think it is the spiritual successor to Ehrgeiz. You’d be wrong. The only thing this game has in common with that PS1 brawler is the inclusion of Cloud and Sephiroth among the cast. Make no mistakes about it. This is an action RPG at its finest, and for fans that have dutifully played the first ten Final Fantasy games, it’s chock full of nostalgia and gameplay that will keep you coming back. Continue reading ‘Dissidia: Final Fantasy – Staff Review’ »

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Fallout 3: Mothership Zeta – Staff Review

With virtual Alaska, Pittsburgh, Point Lookout, and a better endgame behind it, Fallout 3 has set its sights a bit higher – literally – with its latest DLC. Putting a big twist on a previously unmarked encounter, Mothership Zeta is essentially a lengthy, linear shoot-em-up quest in the vein of Operation: Anchorage. While the setting is novel and it contains some memorable setpieces, it’s crippled by balance issues, overlong segments, and, of all things, plot holes. For all its atmosphere, Zeta can’t shake the feeling of wasted potential. Continue reading ‘Fallout 3: Mothership Zeta – Staff Review’ »

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Phantom Brave – We Meet Again – Staff Review

We Meet Again, Phantom Brave. It’s been a few years, hasn’t it? You sucked up a healthy portion of my time back on the PS2, you slick little TRPG. I had a blast with your free-and-open gridless maps, your extensive and esoteric concepts of what constituted a “weapon,” and your down-again-up-again story. Yes, we had good times. So how’s that intervening half-decade treated you?

Continue reading ‘Phantom Brave – We Meet Again – Staff Review’ »

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Cross Edge – Staff Review

In Japan, crossover games have been around for a long time, and in the case of Super Robot Wars, some have spawned an entire successful series. But on this side of the Pacific, these games almost never make an appearance, primarily due to licensing issues and western gamers not being exposed to the source material. Cross Edge is one of the first games in the crossover genre to make it to North America so fans on this side of the planet can see what they’ve been missing.

Continue reading ‘Cross Edge – Staff Review’ »

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Mana Khemia 2 ~ Fall of Alchemy ~ – Staff Review

One year, four months, and thirteen days ago I gave my opinion on Mana Khemia ~Alchemists of Al-Revis~, a title I described as “the union of several good ideas other games had but never put together before.” It was a strangely-worded explanation of a strangely attractive game; none of what I played then was all that new or unique, but so many elements came together into a deceptively entertaining gestalt that, frankly, I didn’t care. Mana Khemia was not unique, and I was fine with that.

Mana Khemia 2 isn’t unique, either. And I’m fine with that, too.

Continue reading ‘Mana Khemia 2 ~ Fall of Alchemy ~ – Staff Review’ »

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Adventures to Go Interview

We recently sat down with Graham Markay, Vice President of Operations at Natsume and all around awesome guy about the upcoming PSP TRPG Adventures to Go. We had plenty of questions, and he had answers for all of them. Check it out after the jump. Continue reading ‘Adventures to Go Interview’ »

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Fallout 3: Point Lookout – Staff Review

It takes a certain kind of person to look at Fallout 3’s Capitol Wasteland and say “Well, that’s pretty desolate and inhospitable, but I think we could do better. Get the guys together, we’re making another add-on.” How Bethesda wound up at Point Lookout, Maryland, is anybody’s guess, but what matters is Point Lookout is easily the biggest and arguably the best downloadable content for Fallout 3 to date. It’s not perfect by any measure, but it gets within shouting distance at times and comes as an easy recommendation to anyone who liked the original game. Continue reading ‘Fallout 3: Point Lookout – Staff Review’ »

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Fallout 3: Broken Steel – Staff Review

The path to recovery begins with the simplest but hardest action a person can take: admitting they’ve done something wrong. So some applause is in order for Bethesda, who finally saw fit to take another crack at Fallout 3’s ending after the near unanimous criticism it earned. The ending was one of the few truly uncontested blights on an otherwise excellent long-awaited sequel, and that Broken Steel addresses this weakness goes without saying; the game is unquestionably better for it. Whether Broken Steel hits the right notes on its own, however, is another matter. Continue reading ‘Fallout 3: Broken Steel – Staff Review’ »

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Blurring the Line: Warhammer 40,000: Dawn of War II – Staff Review

To hear the Warhammer universe tell it, the far future is bleak and brutal. Across the galaxy, humanity lives in constant fear of assault by impossibly huge numbers of aliens. Be they the brutish Orks, the conniving Eldar, or the ravenous Tyranid, there are countless creatures that see humanity as food, pawns, or just someone else to fight. And so humans genuflect to their God-Emperor and the Space Marines, a legion of genetically enhanced super-soldiers who literally exist just for the purpose of fighting. Thus is the setting of Dawn of War II, and throughout its bleak atmosphere it manages to deliver a compelling, if repetitive, twist on the usual real-time strategy formula. Continue reading ‘Blurring the Line: Warhammer 40,000: Dawn of War II – Staff Review’ »

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