Archive for the ‘DS Reviews’ Category.

Staff Import Review – Shin Megami Tensei: Strange Journey

It’s the early 21st century, and Atlus has finally deemed the time right to roll out a sequel to their cult classic RPG Shin Megami Tensei: NocturneShin Megami Tensei: Strange Journey. Is it worth the six year wait? Short answer: yes. Long answer: read on…

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Glory of Heracles – Staff Review

Over the course of the last decade or so, North America has seen a remarkable influx of games and series which, in the past, had been exclusive to the east. From Shin Megami Tensei to Fire Emblem, the widening acceptance of gaming in general has allowed for a much broader cross-section of Japanese gaming to be seen on our shores. However, there still remain a number of long running series which have yet to make the jump across the pond. Glory of Heracles, whose first game was released in 1987, is one of these, and although the game contains many elements that are carried over from earlier entries in the series, the fact that this is the series’s first international release works strongly in its favor. Continue reading ‘Glory of Heracles – Staff Review’ »

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The Legend of Zelda: Spirit Tracks – Staff Review

The Legend of Zelda franchise is one of the oldest action RPG series out there, and it is unique in that it has consistently offered a similar experience, whether it is played on a console or a handheld.  Zelda is and always will be all about exploring dungeons, finding hidden items, and then using them to solve the puzzles within.  It is this core experience that brings players back again and again, some in spite of the similarities from game to game and some because of them. When the franchise made the move to the DS, many questioned whether it could work with its all-stylus control scheme.  Phantom Hourglass silenced many a naysayer, but sadly, Spirit Tracks does not have the same punch that its predecessor had. Continue reading ‘The Legend of Zelda: Spirit Tracks – Staff Review’ »

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Atelier Annie – Staff Review

Part of the joy of writing for an RPG-centric website is that I can draw comparisons to some rather eclectic, obscure, and niche material, knowing that the reader will be able to follow my gist. It’s an amazing power, and one that I try to wield judiciously and in the name of good. However, Atelier Annie makes me wish that, rather than your standard RPG fare, my readers were versed in the equally insular world of German boardgames, particularly resource-management-centric, action-limited strategy titles such as Agricola, Stone Age, and Settlers of Catan. I’d probably have a much easier time of describing the cost/reward analyses, transportation efficiency concerns, and development strategies intrinsic to this Gust-developed JRPG. In lieu of such assumption, though, just take my word for it: Atelier Annie is an awesome, horizon-expanding game. Continue reading ‘Atelier Annie – Staff Review’ »

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A Witch’s Tale – Staff Review

Ok. I’ll level with you. I’ve just scrapped my fifth attempt at an opening to this review. I’ve tried food analogies, tomato discussion, references to Halloween (the holiday and the movie), Tim Burton films, Okami, Phantasy Star… So, nuts to that. Settle in, kiddies. It’s story time.

Once upon a time, there was a little DS RPG called A Witch’s Tale. Her parents, Nippon-Ichi and HitMaker, were very famous in their own rights; one was a premier name in RPGs and the other was once a member of the famous Sega family. Though her pedigree shone, she was scorned from birth, partially due to the failings of her elder brother, Dragoneer’s Aria. As the young girl of the family, no one wanted to mention her in the same breath as her half-siblings Disgaea and Crazy Taxi. Realizing that she would have to seek her own fortune, she set out to prove her detractors wrong.

Continue reading ‘A Witch’s Tale – Staff Review’ »

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Kingdom Hearts 358/2 Days – Staff Review

Since the release of Kingdom Hearts II, many players wondered what Roxas’s time in Organization XIII was like. Kingdom Hearts 358/2 Days answers that question: it was like being a real-life cubicle worker, a cog in a corporate machine that grinds away at its work. It’s almost like “Walt Disney presents Office Space.” And like Office Space, it’s at its best when things start to unravel.

Continue reading ‘Kingdom Hearts 358/2 Days – Staff Review’ »

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Shin Megami Tensei: Devil Survivor – Staff Review

Shin Megami Tensei: Devil Survivor is a game whose ambitious concept tends to be dragged down by a bit of leaden reality. The game presents a highly unique storytelling method, full of branching sub-plots highly responsive to the choices players make, but it can become rather fractured by the time limit imposed on players. The combat system provides a wealth of options, letting players tweak each member’s moveset with a surprising level of control, but the focus on raw levels and the speed by which new demons become old makes it exceptionally difficult to have a consistent strategy. Overall, Devil Survivor is a solid game and a very engaging story, and although it has more than its share of issues, the sense of pressure and the degree to which a player can manipulate the story make Devil Survivor a surprisingly satisfying experience. Continue reading ‘Shin Megami Tensei: Devil Survivor – Staff Review’ »

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Final Fantasy Crystal Chronicles: Echoes of Time – Staff Review

Final Fantasy Crystal Chronicles was an interesting experiment back in the days of the GameCube, a system known for its multiplayer prowess. Though the game could be played solo, it was clearly intended to be played with friends, but it came with one tiny hitch. In an effort to promote the GBA and the ill-fated GBA link cable, multiplay required separate GBAs with cables for each player. When the series made the move to the DS, Ring of Fates improved the situation tremendously by providing a game that could be enjoyed solo or with friends, but the multiplayer required a local connection. The third attempt, Final Fantasy Crystal Chronicles: Echoes of Time, is a valiant attempt to get it right, but in the end, it still falls short. Continue reading ‘Final Fantasy Crystal Chronicles: Echoes of Time – Staff Review’ »

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Legacy of Ys: Books I & II – Staff Review

The Ys (pronounced like the word ‘ease’) series has had a long and successful career in Japan with the seventh numbered entry announced, several remakes, and at least two spin-off games. Until recently, the only Ys titles ever translated for North American release were 3 and 6. Atlus decided to change all that by bringing over Legacy of Ys: Books I & II, a DS remake of the first two games. Continue reading ‘Legacy of Ys: Books I & II – Staff Review’ »

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Valkyrie Profile: Covenant of the Plume – Staff Review

Valkyrie Profile: Covenant of the Plume represents a bit of a step back in time for the series. Where Valkyrie Profile: Silmeria led the series in a more optimistic direction, Covenant of the Plume returns to the tragedy and gloom of the first game in the series, choosing the theme of sacrifice in contrast to Silmeria’s hope. The game is designed rather well, and the plot is extremely well written, but an overall lack of consistency and an unfortunate rehashing of artistic elements from earlier in the series drags the whole thing down rather badly. Continue reading ‘Valkyrie Profile: Covenant of the Plume – Staff Review’ »

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Puzzle Quest Galactrix – Staff Review

In 2007, Puzzle Quest: Challenge of the Warlords combined gem-matching puzzles with RPG gameplay to create a unique and entertaining experience. Puzzle Quest Galactrix for the Nintendo DS attempts to replicate the experience… and fails entirely. Riddled with control problems, a sloppy port to the DS, and frustrating gameplay, Galactrix is a poor successor to Challenge of the Warlords.

Continue reading ‘Puzzle Quest Galactrix – Staff Review’ »

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Pokemon Platinum – Staff Review

It’s as predictable as the incoming tide; whenever there is a Pokemon game in the main series with two versions, there will inevitably be a third version. A remix of sorts which takes elements of Pokemon Diamond and Pearl and combines them to create a more completely fleshed-out game, Pokemon Platinum feels less radical than Pokemon Emerald and Yellow before it, but a lot of that is due to the restrictions the game itself places on its most outlandish and unusual features. On the whole, Pokemon Platinum is a solid title, and does a number of things which are unexpected for a Pokemon game, but it hardly qualifies as an essential purchase for anyone beyond the dedicated Pokemon fan. Continue reading ‘Pokemon Platinum – Staff Review’ »

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Fire Emblem: Shadow Dragon – Staff Review #2

Japan was first introduced to the exploits of Prince Marth of Altea in 1990 when Fire Emblem: The Shadow Dragon and the Blade of Light was released on the Famicom. In North America, gamers got their first look at Marth in Smash Bros. Melee, a fighting game filled to the brim with various Nintendo characters. With his subsequent appearance in Smash Bros. Brawl, gamers on this side of the world have been eager to learn more about this blue-headed prince. Fortunately, with the DS remake, fans can finally see how the series began with Fire Emblem: Shadow Dragon.

Continue reading ‘Fire Emblem: Shadow Dragon – Staff Review #2’ »

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Fire Emblem: Shadow Dragon – Staff Review

In 2001 Super Smash Bros. Melee arrived on this side of the Pacific and with it an unlockable character unfamiliar to most North Americans, the Falchion-wielding Marth of Fire Emblem for the NES. Years after its release in Japan, the original Fire Emblem has come to North America, fully remade for the Nintendo DS as Fire Emblem: Shadow Dragon. Continue reading ‘Fire Emblem: Shadow Dragon – Staff Review’ »

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Dragon Quest V: Hand of the Heavenly Bride – Staff Review

The immense popularity of the DS has allowed North American gamers to get their hands on several games that previously never saw release on this side of the world. Like so many other games of the 8-bit and 16-bit era, Dragon Quest V has been completely remade as Dragon Quest V: Hand of the Heavenly Bride. Continue reading ‘Dragon Quest V: Hand of the Heavenly Bride – Staff Review’ »

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Rhapsody: A Musical Adventure – Staff Review #2

Several years ago, a company called Nippon Ichi Soft decided to deliver a game called Rhapsody to North American shores. While the company would later be responsible for such successful titles as Disgaea: Hour of Darkness, Rhapsody was not met with much fanfare. In fact, the PlayStation game was regarded by many to be glitchy, lazily built, and not all that much fun. An important question arises: Has anything changed after almost a decade of time with the DS remake of Rhapsody: A Musical Adventure?

Continue reading ‘Rhapsody: A Musical Adventure – Staff Review #2’ »

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Harvest Moon: Island of Happiness – Staff Review

It’s been ten years since a quirky game that fused farming with dating sim first appeared on the Super Nintendo. Since then, Harvest Moon has spawned countless games and appeared on just about every system. Island of Happiness for the Nintendo DS, which commemorates the series’ ten year history,  brings together a mix of tried and true elements  and a few new twists. It also represents a significant departure from the series by giving players very few resources at the outset with the result that the beginning of the game is somewhat more challenging than is traditional. This decision makes the game more interesting in the long run, but it may put off some players who are expecting the easy ride typical of Harvest Moon games. Also, as an added bonus to celebrate the tenth anniversary of Harvest Moon, Island of  Happiness offers players the choice of a male of female character (whereas typically the series releases a “girl” version of a given Harvest Moon game after the fact). That choice is a welcome addition. Continue reading ‘Harvest Moon: Island of Happiness – Staff Review’ »

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Chrono Trigger DS – Staff Review

Square Enix has long shown a penchant for re-releases and ports, but Chrono Trigger is one game whose long absence from circulation has always been a bit of a mystery. This long-awaited re-release of Chrono Trigger adds in a fair amount of new content while polishing up much of the old with a new translation, new dungeons, and even a new ending. Chrono Trigger DS isn’t a particularly mind-blowing affair, and the new additions will probably cause some die-hard purists to scream a bit, but on the whole, it’s a remarkably solid and entertaining game with a lot to offer both old fans and a new generation of gamers. Continue reading ‘Chrono Trigger DS – Staff Review’ »

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Summon Night: Twin Age – Staff Review

There are some games out there that are appreciated for wild adventures full of excitement, intrigue, and surprise. Some other games are appreciated for their elegantly and meticulously crafted presentation. Some, still, grab players by sucking them in with an addictively interesting battle system and fantastic gameplay. Summon Night: Twin Age is not one of these games. At most, it could provide a lighthearted, quick, and rather mindless experience for only the thirstiest of RPG players.

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Castlevania: Order of Ecclesia – Staff Review

Over a decade ago, Konami introduced a new look to the Castlevania series.  Gone was the notion of lives and linear stages, and in their place was a giant castle to explore, twice in fact.  The game was widely acclaimed, and soon others like it began to appear on Nintendo’s handheld systems.  Castlevania: Order of Ecclesia is third game to appear on the DS and the seventh game in the genre, and with some interesting departures, it is the best so far. Continue reading ‘Castlevania: Order of Ecclesia – Staff Review’ »

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