Valkyria Chronicles is an odd beast: a grim war story constructed with standard anime elements, all wrapped around an unusual twist on turn-based strategy and painted with every bright color in the palette. It’s not always an easy fit, and the plot has an annoying habit of telegraphing its punches. Yet there’s a respectable narrative at the core, backed by some solid direction and a charming cast. And if that doesn’t do it for you, the game is still some of the most fun you can have with tanks involved. Continue reading ‘Valkyria Chronicles – Staff Review’ »
Archive for the ‘PS3 Reviews’ Category.
Castlevania is one of today’s oldest and most iconic gaming series, with its roots tracing all the way back to the NES. Back in those days, it was a platformer famous for its tricky jumps fraught with traps that usually resulted in an untimely death. With the PlayStation came Symphony of the Night, a game that expanded upon the basic gameplay of Castlevania II: Simon’s Quest and incorporated the exploration of the Metroid series to create a very long running and well-liked RPG series. With the Nintendo 64 and the PlayStation 2, the series went 3D, and those games are largely considered disastrous by all but the most hardcore fans. With Castlevania: Lords of Shadow, the series tries to merge all three styles of gameplay into a cohesive game, and it largely succeeds, albeit not without copying a few other games along the way. Continue reading ‘Castlevania: Lords of Shadow – Staff Review’ »
Taking place in the ruins and area surrounding Las Vegas this time, the aptly named Fallout: New Vegas gives players a bit of a different experience from Fallout 3 while still keeping the same Fallout charm. Continue reading ‘Fallout: New Vegas – Staff Review’ »
DeathSpank: Thongs of Virtue‘s Snowy Mountain Dungeon DLC adds, as one might expect, a dungeon with a snowy mountain theme. Continue reading ‘DeathSpank: Thongs of Virtue – Snowy Mountain Dungeon DLC Review’ »
Having moved from a fantasy to a more modern era, DeathSpank will find a number of new challenges in DeathSpank: Thongs of Virtue as he tracks down and battles with the other corrupt Thong bearers. Continue reading ‘DeathSpank: Thongs of Virtue – Staff Review’ »
When I was a young boy in kindergarten, my parents bought me a brand new Nintendo Entertainment System. I used to sit in bed thinking about what games would look like in the future. I imagined that games would take your picture, and instead of Mario’s head, you’d see your own. With games like the arcade version of Mario Kart, that became a reality. I also thought that games would be in 3D, but at the time, I couldn’t even imagine that today’s graphics would be such detailed models with hundreds or thousands of polygons. I envisioned pixels, stacked on top of one another building a world. As the years went by, I chalked that fantasy up to boyhood dreaming and to the silly thoughts of a five-year-old. Now with 3D Dot Game Heroes, I’ve found that I wasn’t the only one to have this idea.
Continue reading ‘3D Dot Game Heroes – Staff Review’ »
Far in the future, the world has decayed. Toxins have poisoned the air and water, and the Earth’s axis has warped. Unable to adapt to these changes, humans were slowly dying out as a species. Those lucky enough to survive created Basel, a giant machine beneath the earth designed to repair the environment, while also doubling as the only area able to sustain human life. It is here that Resonance of Fate takes place.
Since its announcement in 2006, fans of the series have eagerly anticipated Final Fantasy XIII. It was arguably one of the biggest stories to come out of E3 that year, and considering all of the announcements that year, that’s saying something. And then in 2008, Microsoft finally dropped the bombshell that people had been expecting for years; Final Fantasy XIII was coming to PS3 and 360. The net result has been four years of almost nonstop hype, which made the wait for the game all the longer. So now, the question remains; was it worth the wait? I can say without a shadow of a doubt, that it was. Continue reading ‘Final Fantasy XIII – Staff Review’ »
Sometimes, it’s refreshing to go through a game with no foreknowledge of what’s going on. I rarely get that opportunity, given how close my ear tends to be to any RPG-related news source. Rare is it that I can claim that a game’s flown completely under my radar.
Last Rebellion flew completely under my radar. Continue reading ‘Last Rebellion – Staff Review’ »
Final Fantasy XIII has been a long time coming, and there’s little doubt that some people are going in with certain expectations. The fact that it’s also the first main series Final Fantasy game for the current generation likely only adds to this. To the extent that it’s possible, one has to put that aside and focus on the game for what it is rather than thinking about the rest of the series. Final Fantasy XIII is rather unlike anything else in the series anyway. Of course, it certainly has its fair share of staples such as chocobos, cactuars, and tonberries in the game, but the gameplay emphasis is very different. Exploration is all but ignored for the most part, and dungeons are the game’s clear focus. Towns are almost non-existent and functionally replaced by shops that can be accessed from save points while inns are rendered obsolete by auto-healing. Bits of story are delivered at very specific intervals, and the pace is carefully controlled to a large degree by a number of design decisions such as most dungeons being purposely linear. Continue reading ‘Final Fantasy XIII – Staff Import Review’ »
Fourteen years ago, developer tri-Ace released Star Ocean for the Super Famicom. Touting “Space is an ocean of stars” as a tagline, it achieved a cult following among RPG fans and put the dev on the map. Many years, several releases and ports later, we arrive at a re-release of the fourth installment, Star Ocean: The Last Hope International, which delivers an experience largely in line with the rest of the series. Continue reading ‘Star Ocean: The Last Hope International – Staff Review’ »
In Japan, crossover games have been around for a long time, and in the case of Super Robot Wars, some have spawned an entire successful series. But on this side of the Pacific, these games almost never make an appearance, primarily due to licensing issues and western gamers not being exposed to the source material. Cross Edge is one of the first games in the crossover genre to make it to North America so fans on this side of the planet can see what they’ve been missing.
Nearly five years ago, gamers first got a crack at Disgaea: Hour of Darkness, a quirky TRPG set in the Netherworld. This game mixed a unique blend of humor with tactical combat and defied many of the common conventions of RPGs and of games in general. There really isn’t anything quite like a Disgaea game, and now the series makes its debut on the PlayStation 3 with Disgaea 3: Absence of Justice and improves on the formula in nearly every way. Continue reading ‘Disgaea 3: Absence of Justice – Staff Review’ »