Archive for the ‘Traditional RPG Reviews’ Category.

Anachronox – Staff Retroview

Strip away the sci-fi veneer of futuristic settings and you’ll often find traditional stories buried underneath. Ion Storm’s Anachronox is little different, building its planet-hopping adventure on the back of a washed-up detective story set in a weird, wild future. Burdened by buggy gameplay that had problems when it was released, it nonetheless stands out even amongst modern titles. With skilled story direction and a few unique twists on the formula, Anachronox boasts more character and ingenuity in the first hour than most entire games manage. It’s just a shame the game insists on getting in the way. Continue reading ‘Anachronox – Staff Retroview’ »

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Persona 3 Portable – Staff Review

Following the port-heavy schedule for the PSP, Persona 3 Portable builds on what was already a great game, adding new features, more combat options, and a huge whack of new plot in the form of new Social Links. Unfortunately, not all the alterations really work, as there has been some excessive tinkering with the game’s balance, and the technical limitations of the handheld platform have resulted in an oversimplified interface that causes some serious issues with suspension of disbelief. The end result is a game which feels a bit overworked, but has the potential to provide an excellent experience. Continue reading ‘Persona 3 Portable – Staff Review’ »

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Resonance of Fate – Staff Review

Far in the future, the world has decayed. Toxins have poisoned the air and water, and the Earth’s axis has warped. Unable to adapt to these changes, humans were slowly dying out as a species. Those lucky enough to survive created Basel, a giant machine beneath the earth designed to repair the environment, while also doubling as the only area able to sustain human life. It is here that Resonance of Fate takes place.

Continue reading ‘Resonance of Fate – Staff Review’ »

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Dragon Age: Origins – Awakening – Staff Review

What often separates a good adventure from a classic one is whether it leaves you immediately wanting more. So it is with last year’s Dragon Age: Origins, a game sometimes hampered by technical and balance problems but broadly acclaimed for its storytelling and depth of character. The first proper expansion for the game, Awakening is at once familiar territory and new ground, taking established lore and mechanics from Origins and making smart additions to both. Small but recurring issues keep Awakening from ever quite stepping out of Origins‘ shadow, but it takes a lot less time to do much of what Origins did right. Continue reading ‘Dragon Age: Origins – Awakening – Staff Review’ »

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Shin Megami Tensei: Strange Journey – Staff Review

Shin Megami Tensei: Strange Journey, the most recent addition to the rather scant roll of the series’ mainline continuity, is a game with significance for the series as a whole. As the central pillar of the Shin Megami Tensei series, the mainline entries have always been fairly old school dungeon crawling affairs, considerably darker than the numerous side stories that have spun off of them. It has been a major point of curiosity to see which direction Atlus would take the series: outward into the younger, more upbeat world of spinoffs such as Persona and Devil Survivor, or back inwards, towards the darker, more chaotic entries of the early series. Interestingly, Strange Journey seems content to pick its own path, taking to heart many of the upgrades the series has seen in interaction and depth of character, while maintaining the disturbing, often sharply critical edge the older Shin Megami Tensei games had. The end result doesn’t quite have the same bite as Shin Megami Tensei: Nocturne, but Strange Journey‘s excellent story, solid character customization scheme, and exceptional dungeon design mark it as an excellent game in its own right. Continue reading ‘Shin Megami Tensei: Strange Journey – Staff Review’ »

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Final Fantasy XIII – Staff Review

Since its announcement in 2006, fans of the series have eagerly anticipated Final Fantasy XIII. It was arguably one of the biggest stories to come out of E3 that year, and considering all of the announcements that year, that’s saying something.  And then in 2008, Microsoft finally dropped the bombshell that people had been expecting for years; Final Fantasy XIII was coming to PS3 and 360.  The net result has been four years of almost nonstop hype, which made the wait for the game all the longer.  So now, the question remains; was it worth the wait?  I can say without a shadow of a doubt, that it was. Continue reading ‘Final Fantasy XIII – Staff Review’ »

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Pokemon Heart Gold and Soul Silver – Staff Review

Over the years there have been signs and portents of a remake of Pokemon Gold and Silver, fan favorites in the series due to its sheer size and the fact that it was the first game to expand the Pokemon universe beyond the confines of the Kanto region. The final result, Pokemon Heart Gold and Soul Silver, is every bit as fully featured and chock-full of Pokemon goodness as the originals, but unfortunately, they also carry over some of the less desireable quirks of Gold and Silver. Most serious of these are bothersome balance issues, and a plot which is flat even by Pokemon standards. On the whole, HG/SS isn’t a bad game, and makes some definite strides in the areas of sound and visuals, but it probably won’t be of much interest to anyone but fans of the series. Continue reading ‘Pokemon Heart Gold and Soul Silver – Staff Review’ »

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Staff Import Review – Shin Megami Tensei: Strange Journey

It’s the early 21st century, and Atlus has finally deemed the time right to roll out a sequel to their cult classic RPG Shin Megami Tensei: NocturneShin Megami Tensei: Strange Journey. Is it worth the six year wait? Short answer: yes. Long answer: read on…

Continue reading ‘Staff Import Review – Shin Megami Tensei: Strange Journey’ »

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Final Fantasy XIII – Staff Import Review

Final Fantasy XIII has been a long time coming, and there’s little doubt that some people are going in with certain expectations. The fact that it’s also the first main series Final Fantasy game for the current generation likely only adds to this. To the extent that it’s possible, one has to put that aside and focus on the game for what it is rather than thinking about the rest of the series. Final Fantasy XIII is rather unlike anything else in the series anyway. Of course, it certainly has its fair share of staples such as chocobos, cactuars, and tonberries in the game, but the gameplay emphasis is very different. Exploration is all but ignored for the most part, and dungeons are the game’s clear focus. Towns are almost non-existent and functionally replaced by shops that can be accessed from save points while inns are rendered obsolete by auto-healing. Bits of story are delivered at very specific intervals, and the pace is carefully controlled to a large degree by a number of design decisions such as most dungeons being purposely linear. Continue reading ‘Final Fantasy XIII – Staff Import Review’ »

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Star Ocean: The Last Hope International – Staff Review

Fourteen years ago, developer tri-Ace released Star Ocean for the Super Famicom. Touting “Space is an ocean of stars” as a tagline, it achieved a cult following among RPG fans and put the dev on the map. Many years, several releases and ports later, we arrive at a re-release of the fourth installment, Star Ocean: The Last Hope International, which delivers an experience largely in line with the rest of the series. Continue reading ‘Star Ocean: The Last Hope International – Staff Review’ »

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Glory of Heracles – Staff Review

Over the course of the last decade or so, North America has seen a remarkable influx of games and series which, in the past, had been exclusive to the east. From Shin Megami Tensei to Fire Emblem, the widening acceptance of gaming in general has allowed for a much broader cross-section of Japanese gaming to be seen on our shores. However, there still remain a number of long running series which have yet to make the jump across the pond. Glory of Heracles, whose first game was released in 1987, is one of these, and although the game contains many elements that are carried over from earlier entries in the series, the fact that this is the series’s first international release works strongly in its favor. Continue reading ‘Glory of Heracles – Staff Review’ »

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Dragon Age: Origins – Staff Review

Half Baldur’s Gate, half Mass Effect, Dragon Age: Origins hits too many of the right notes for fans of either to ignore. It’s big, it’s epic, it has tight production values, and it does a superb job of creating a unique set of mythos for its world, staple fantasy elements notwithstanding. Unfortunately, a score of small issues drag down much of the game’s interaction and controls, and some aspects of the story aren’t as clever as they think they are. Still, if you can get into the complex, well-written story, Dragon Age will grab you and not let go. Continue reading ‘Dragon Age: Origins – Staff Review’ »

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Shin Megami Tensei: Persona – Staff Review

The early PSOne game Revelations: Persona is widely considered to be the victim of one of the biggest localization hack jobs of all time. Besides a lackluster translation filled with poorly conceived attempts at mythological nomenclature, the localization team saw fit to fiddle with the game’s balance, alter character art in order to make the cast appear more western, and even remove whole sections of the game for no readily apparent reason. And so when a PSP port-slash-remake was announced, there was a great sigh of relief in the Western Hemisphere. And, thankfully, Shin Megami Tensei: Persona does indeed improve vastly on the localization of the original game. Unfortunately, with a poorly executed plot, badly balanced combat system, and a mishmash of aesthetic elements, the game lying hidden underneath the piles of meddling heaped on Revelations: Persona isn’t exactly a diamond in the rough. Continue reading ‘Shin Megami Tensei: Persona – Staff Review’ »

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Atelier Annie – Staff Review

Part of the joy of writing for an RPG-centric website is that I can draw comparisons to some rather eclectic, obscure, and niche material, knowing that the reader will be able to follow my gist. It’s an amazing power, and one that I try to wield judiciously and in the name of good. However, Atelier Annie makes me wish that, rather than your standard RPG fare, my readers were versed in the equally insular world of German boardgames, particularly resource-management-centric, action-limited strategy titles such as Agricola, Stone Age, and Settlers of Catan. I’d probably have a much easier time of describing the cost/reward analyses, transportation efficiency concerns, and development strategies intrinsic to this Gust-developed JRPG. In lieu of such assumption, though, just take my word for it: Atelier Annie is an awesome, horizon-expanding game. Continue reading ‘Atelier Annie – Staff Review’ »

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A Witch’s Tale – Staff Review

Ok. I’ll level with you. I’ve just scrapped my fifth attempt at an opening to this review. I’ve tried food analogies, tomato discussion, references to Halloween (the holiday and the movie), Tim Burton films, Okami, Phantasy Star… So, nuts to that. Settle in, kiddies. It’s story time.

Once upon a time, there was a little DS RPG called A Witch’s Tale. Her parents, Nippon-Ichi and HitMaker, were very famous in their own rights; one was a premier name in RPGs and the other was once a member of the famous Sega family. Though her pedigree shone, she was scorned from birth, partially due to the failings of her elder brother, Dragoneer’s Aria. As the young girl of the family, no one wanted to mention her in the same breath as her half-siblings Disgaea and Crazy Taxi. Realizing that she would have to seek her own fortune, she set out to prove her detractors wrong.

Continue reading ‘A Witch’s Tale – Staff Review’ »

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Mana Khemia 2 ~ Fall of Alchemy ~ – Staff Review

One year, four months, and thirteen days ago I gave my opinion on Mana Khemia ~Alchemists of Al-Revis~, a title I described as “the union of several good ideas other games had but never put together before.” It was a strangely-worded explanation of a strangely attractive game; none of what I played then was all that new or unique, but so many elements came together into a deceptively entertaining gestalt that, frankly, I didn’t care. Mana Khemia was not unique, and I was fine with that.

Mana Khemia 2 isn’t unique, either. And I’m fine with that, too.

Continue reading ‘Mana Khemia 2 ~ Fall of Alchemy ~ – Staff Review’ »

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Star Ocean: Second Evolution – Staff Review

Nostalgia is powerful. It can help keep memories of games long gone, but also color those memories one way or another. Maybe that old game really was as good as you remember, or maybe when you pick it back up again it’s just not going to do it for you. With the PSP release of Star Ocean: Second Evolution, fans, foes, and newcomers alike will get the chance to test one of Tri-Ace’s older titles and see which way they really roll. Calling Second Evolution a remake is a bit of a stretch, but several convenience tweaks, quality voice acting, and a vastly improved script make it a far more accessible and enjoyable title than its Playstation predecessor. Continue reading ‘Star Ocean: Second Evolution – Staff Review’ »

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Star Ocean: The Last Hope – Staff Review

Sometimes you have to take a step back to keep going forward, or so Tri-Ace would have players believe with Star Ocean: The Last Hope. The latest entry in one of their signature series, Last Hope is a precursor to the first Star Ocean and deals with mankind’s first forays into uncharted space in search of a world capable of sustaining human life. While the overall gameplay has taken clear strides for the better, the package is underscored by a series of minor to major nuisances — not the least of which being a story prone to ridiculous plot twists — leaving it less a series reboot and more one missed opportunity after another. Continue reading ‘Star Ocean: The Last Hope – Staff Review’ »

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Pokemon Platinum – Staff Review

It’s as predictable as the incoming tide; whenever there is a Pokemon game in the main series with two versions, there will inevitably be a third version. A remix of sorts which takes elements of Pokemon Diamond and Pearl and combines them to create a more completely fleshed-out game, Pokemon Platinum feels less radical than Pokemon Emerald and Yellow before it, but a lot of that is due to the restrictions the game itself places on its most outlandish and unusual features. On the whole, Pokemon Platinum is a solid title, and does a number of things which are unexpected for a Pokemon game, but it hardly qualifies as an essential purchase for anyone beyond the dedicated Pokemon fan. Continue reading ‘Pokemon Platinum – Staff Review’ »

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Persona 4 – Staff Review #2

The Shin Megami Tensei series has been around since 1992 and Persona since its 1996 debut on the PlayStation, but it never really took off in North America until the third game. Persona 4 takes up the mantle to build on Persona 3‘s momentum — and does so successfully. Persona 4‘s graphical style and gameplay engine are carry-overs from its predecessor, but the designers have made a number of tweaks and balance changes allowing for less level grinding, better battles, and an enjoyable experience overall that even surpasses Persona 3. Continue reading ‘Persona 4 – Staff Review #2’ »

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