Archive for the ‘Strategy Session’ Category.

Strategy Session – Pokemon Black/White, Part IV

This week, we’re going to be taking a look at Gravity, a move which, at first glance, does not really excite. However, as with many things in Pokemon, there’s more going on here than meets the eye. In this article, we’ll talk about why you should consider Gravity a threat, what your options are to get the move set up, and what you can then do with it. We’ll talk about other moves that work well in tandem with Gravity, and measure exactly how far up your opponent’s nose your team will get. So without further ado, let’s get started. Continue reading ‘Strategy Session – Pokemon Black/White, Part IV’ »

Strategy Session – Pokemon Black/White, Part IV

A personal favorite of mine, Trick Room is one of many tactics that has gained significant new tools in Pokemon’s 5th generation. The generation-wide trend of slow but powerful offensive Pokemon combines with new Trick Room users and a number of useful support abilities to make Trick Room teams easier to build. Overall, Trick Room is now easier to use, and the skill as a whole more effective. This week, we’ll take a look at the new toys it has access to, and talk about how to make use of this unusual move. Continue reading ‘Strategy Session – Pokemon Black/White, Part IV’ »

Strategy Session – Pokemon Black/White, Part III

Perhaps the most significant change that Pokemon Black and White have introduced to the metagame is the availability of automatic weather starters for Sun and Rain. Where only Sandstorm and Hail had access to infinite weather generators in the 4th gen, Sun and Rain now have them in Ninetales and Politoed with Dream World-available Drizzle and Drought abilities. What this means for the metagame is that weather is now not just another viable strategy, it is the black hole at the center of the game. Continue reading ‘Strategy Session – Pokemon Black/White, Part III’ »

Strategy Session – Pokemon Black/White, Part II

As the release of Pokemon Black and White draws ever nearer, we pause to take a look at some of the new defensive options it brings to the competitive table. Though offensive teams undoubtedly got a big boost with this generation, defensive teams have gotten some significant increases as well, ranging from new Pokemon with useful defensive type combinations and excellent base stats, to new moves and abilities which make stalling a bit easier. Though, as usual, stall lags a bit behind offense in the metagame, Pokemon Black and White adds more than enough to stave off the endlessly repeated “Stall is Dead!” cliche. Continue reading ‘Strategy Session – Pokemon Black/White, Part II’ »

Strategy Session – Pokemon Black/White, Part I

With the release of Pokemon Black and White in North America drawing closer and closer, I thought it might be a good idea to take a look at what this new generation will be bringing to the table, competitively speaking. Though the pace and structure of battle hasn’t changed all that much, Black and White brings a huge number of new ‘mons to the table, and with them, a wide variety of new competitive tactics. Continue reading ‘Strategy Session – Pokemon Black/White, Part I’ »

Strategy Session – Shin Megami Tensei: Strange Journey, Part III

This week, we’ll be talking about the various skills and abilities available to your demons, and which to use. There’s a lot to digest here, so let’s get started! Continue reading ‘Strategy Session – Shin Megami Tensei: Strange Journey, Part III’ »

Strategy Session – Shin Megami Tensei: Strange Journey, Part II

One of the best ways of constructing an exceptionally powerful party member in Shin Megami Tensei: Strange Journey is by intelligent use of the Password system. By manipulating this system, the player can bring in demonic allies from other player’s games, re-use the normally single use Demon Sources, and in general, snap the balance of this game like a toothpick. This week, we’ll take a look at some basic strategies for abusing passwords for fun and profit. Continue reading ‘Strategy Session – Shin Megami Tensei: Strange Journey, Part II’ »

Strategy Session – Shin Megami Tensei: Strange Journey, Part I

Shin Megami Tensei: Strange Journey uses a pretty basic version of the traditional Demon Fusion system, with a few interesting quirks. This week, we’ll go over some of the basic functions of the Fusion system, working up to the more complex tricks you can pull with it later on. First off, we’ll look at the basic mechanics themselves. Continue reading ‘Strategy Session – Shin Megami Tensei: Strange Journey, Part I’ »

Strategy Session – Competitive Pokemon XXIII: Dragonite

A constant fan-favorite, the target of this week’s Strategy Session has largely clung to its position in the tier system through sheer popularity. It isn’t as overpowering as some other Dragons, and it tends more towards the jack-of-all-trades master-of-none role. And yet, people have consistently voted with their Pokeballs; Dragonite is OU. This week, we’ll see if we can’t pick a focus for this fluffy orange-yellow lizard. Continue reading ‘Strategy Session – Competitive Pokemon XXIII: Dragonite’ »

Strategy Session – Glory of Heracles, Part II

As many players find out in their path through Glory of Heracles, which abilities a player decides to put on which character determines a great deal of their combat potential. This week, we’ll be taking a look at some of the more powerful Abilities, and some of the more basic and useful skill combinations. Continue reading ‘Strategy Session – Glory of Heracles, Part II’ »

Strategy Session – Glory of Heracles, Part I

For the next couple of weeks, we’ll be taking a look at some strategies for Glory of Heracles, and the wonders that can be performed by a party of immortals. We’ll start off simple, taking a look at the characters you’ll have to work with, along with some of the basics of combat. Continue reading ‘Strategy Session – Glory of Heracles, Part I’ »

Strategy Session – Competitive Pokemon XXII: Raichu

Continuing our look at the Pikachu evolutionary line, this week we’ll be looking at the electric mouse’s final evolution, Raichu. The big mouse has some unique strategies, mostly thanks to its improved defense and speed, but still has some serious issues. Continue reading ‘Strategy Session – Competitive Pokemon XXII: Raichu’ »

Strategy Session – Competitive Pokemon XXI: Pikachu

As of this weekend, Gamestop has a Pokemon event going, offering a shiny Pichu as a tie-in for the latest movie, and to encourage folks to preorder Heart Gold and Soul Silver. This shiny Pichu not only unlocks the Ilex Forest event in HG/SS, it also comes with two unique moves, Endure and Endeavor. Now, on the whole, Pichu isn’t a particularly useful little critter, so I thought we’d take a look at what can be done with its evolutions. This week, we’ll investigate Pikachu, the electric mouse everybody loves… Or would love to throw in a grain thresher. Continue reading ‘Strategy Session – Competitive Pokemon XXI: Pikachu’ »

Strategy Session – Tales of Symphonia: Dawn of the New World

After completing Tales of Symphonia: Dawn of the New World, it occurred to me that the monster system really could have been explained better. So this week on the Strategy Session, we’re going to take a closer look at this subsystem, and what it takes to build a truly dangerous monster. Continue reading ‘Strategy Session – Tales of Symphonia: Dawn of the New World’ »

Strategy Session – Competitive Pokemon XX: Kingler

Continuing the trend of underappreciated Pokemon, this week we’re taking a look at Kingler. With a base attack score that’s through the roof and a workable, if unimpressive speed, Kingler is one of those Pokemon whose inclusion in Never Used came as something of a surprise to me. Kingler’s stats leave him sadly vulnerable in some places, but with some solid defense and an amazing attack, you’d think the giant crab would see more use. Continue reading ‘Strategy Session – Competitive Pokemon XX: Kingler’ »

Strategy Session – Competitive Pokemon XIX: Flareon

When we talk about Eevees, Flareon is the one most often accompanied by curses towards the game developers. “Physical fire attacks introduced in Diamond and Pearl,” we say, “and no Flare Blitz for Flareon? Why does Game Freak hate life?” Flareon has some decent stats, but it suffers from poor stat distribution and the notorious Curse of the Eevee more than any other in its evolutionary line. Continue reading ‘Strategy Session – Competitive Pokemon XIX: Flareon’ »

Strategy Session – Dragonica Online: Addendum

A month or two ago, I wrote up a series of articles for the various classes of Dragonica Online, but having now taken a Knight past the second job change, I feel I may have been a bit unduly harsh on this defensive Warrior. With some new changes to the game’s systems and a bit of fresh perspective, I thought it might be about time for a second look at this unfairly maligned character class. Continue reading ‘Strategy Session – Dragonica Online: Addendum’ »

Strategy Session – Competitive Pokemon XVIII: Uxie

With the release of Diamond and Pearl, the Psychic type got flooded with Levitating Pokemon. All four of the Legendary Psychic-type Pokemon introduced carry Levitate, making competition between them for the same spot very fierce. Uxie, being the most defensive of the three sprites, is a bit outclassed by Cresselia, unfortunately. He just can’t keep up with the instant recovery she gets through Moonlight. While Uxie does still have the Rest / Sleep Talk combo and ten points in Defense over its rival, Cresselia can Sleep Talk too, in some cases even better than Uxie, given her huge advantage in HP. To use Uxie properly, the best thing to do is to be creative; his defenses are by no means weak, and his support options are still rather impressive. Continue reading ‘Strategy Session – Competitive Pokemon XVIII: Uxie’ »

Strategy Session – Competitive Pokemon XVII: Phione

Phione has a rather unique status in the world of Pokemon, being the only critter to be bred from a legendary Pokemon, Manaphy. Phione, as one might expect, is a bit like Manaphy’s excitable little sister. She can’t do everything her big sister can – or indeed, even most things – but by god she’s gonna try anyway. Phione’s greatest strengths lie in its powerful ability and a movepool that, while disturbingly small, still manages enough type coverage to be effective. It doesn’t get Tail Glow, Heart Swap, or even most of the more mundane moves Manaphy gets, but Phione can still make a decent try of using the same tricks as the big jellyfish. Continue reading ‘Strategy Session – Competitive Pokemon XVII: Phione’ »

Strategy Session – Competitive Pokemon XVI: Arceus

Just this past week, Pokemon players finally got a first-hand look at the last of this generation’s event creatures; the great and powerful Arceus. Although what the Arceus players have access to is saddled with some unfortunate restrictions — it’s only available at Lv. 100, which makes it impossible to EV train beyond the vitamin stage — today we’re going to be looking at the full strength of this impressive critter. Continue reading ‘Strategy Session – Competitive Pokemon XVI: Arceus’ »