It has been said – by me, using that phrase to mask that it was me saying it – that the gaming industry is where good dreams go to die horrible deaths. Less hyperbolic (and more true) is that sometimes a developer’s pet idea just had to go if the game was to see the light of day; at times, the game had to become something else entirely. Come on in and let us discuss some rather noteworthy examples, and see what they say about our hobby-slash-industry. You’ll laugh, you’ll cry, and you’ll find out someone was in S.T.A.L.K.E.R. Clear Sky that you were not expecting. I bet you can’t guess! Continue reading ‘NPCast 17: Cut Content – Keeping the Dream Alive’ »
Posts Tagged ‘Arcanum’
And just like that we’re back with another podcast, starring none other than myself. This time around I pose the question of what keeps us playing those older games, even as newer ones sit on the shelf just itching to be played. (I promise I’ll get back to you soon, Red Alert 3!) Through examples, the answer turns out to be kind of complicated. Have a listen, won’t you? Continue reading ‘NPCast 07 – Keep Coming Back for More’ »
The Role-Playing genre is rife with fantasy settings and medieval landscapes tailor-made for big, epic adventures. Less common are science-fiction tropes and plotlines, from space travel to grim, dystopian futures. But rarest of all are settings that explore the common ground between the two, that take a setting from one and inject a healthy dose of the other. Enter Arcanum: of Steamworks and Magick Obscura, Troika’s sprawling, open-ended RPG that stakes a claim in just such a setting, taking swords and sorcery and meshing it with steam engines and gunpowder.