Nintendo has announced the North American release date for Bravely Default: Flying Fairy. Both standard and collector’s editions will hit shelves on February 7, with the CE including the game, soundtrack CD, and an artbook.
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Nintendo has set the European release of Bravely Default: Flying Fairy as December 6. The North American release will follow, with a window of the first quarter of 2014.
Bravely Default: Flying Fairy will apparently be getting an updated version, titled Bravely Default: For the Sequel. Title notwithstanding, this will be a redux of Flying Fairy with some new features, some of which will be in the actual sequel. In particular, the game fatures a new battle system, which reportedly will run at a faster pace than the original. The updated version also includes an event viewer, greater configuration options, more save slots, better town graphics, more party banter, and an overhaul of the user interface.
For the Sequel will launch on December 5 in Japan, priced at 4,990 yen at retail and 2,900 yen digitally. A global release has been confirmed, though exact dates were not specified; the US version is scheduled for next year, with the European version planned for late release this year.
Bravely Default: Flying Fairy will indeed see a western release after all. Square Enix revealed that Nintendo will publish the North American and European versions; Europe will get theirs sometime in 2013, whereas North America’s will follow in 2014.
Wild ARMs series playthrough in progress! Continue reading ‘Mass Media 10/28/12’ »
I love the art for this game. Continue reading ‘Bravely Default: Flying Fairy Media’ »
The latest details for Bravely Default: Flying Fairy concern the use of Street Pass. Namely, a town destroyed in the game will gradually recover and regain its population through this feature, or direct internet transfers. Additionally, a recent Jump suggests demo-playing attendees at the Tokyo Game Show will be able to do Street Pass exchanges with the development staff.
Omae ga mamoru mono wa
Hontou ni daiji na no ka?
Inochi o kakeru kachi ga
Aru no ka o Tashikamesasete yaru Continue reading ‘Mass Media 08/25/12’ »
Via Jump, we have a few more Bravely Default: Flying Fairy tidbits. Apart from job reveals – valkyrie, summon master, and hunter – the article elaborated on the Blood Rose, a four-person army special forces group. Three of the Roses are sisters, and they seemingly take orders from the fourth member, who is disguised as a bum.
More information about Bravely Default continues to emerge, through a combination of official site updates and live presentations. Prominent among the new details is the Friend Summon system. As the name implies, this lets you bring a friend’s character into your battle to perform a particular move. These summons are accessible either through local/internet data transfer with friends, or through StreetPass.
On DLC matters, bonus costumes will be available for those who buy the game and the soundtrack; Square Enix has indicated that more is on the way. Additionally, the animations for summon spells are skippable, and those who play the fifth demo can carry over “some elements” into the final build.
More details regarding Bravely Default: Flying Fairy have emerged, starting with character customization. Similar to that of Final Fantasy V, the game’s job system lets you learn active and passive skills – Job Commands and Support Abilities – from one job and use them with another. Naturally, this carries limitations; only one Job Command can be set for that of a different job, while Support Abilities are limited by a cost system for allotment. Also revealed was a Tales-like skit system, where on-screen prompts will allow party members to engage in optional dialogue.
As for the package itself, a limited edition of the game will include a copy of the game, the original soundtrack, an art album, a custom 3DS case, and a life size AR poster. The LE runs at ¥12,800, which is double the standard price of ¥6,090 and sold only through Squenix’s e-shop.
Shadow Yukiko’s attacks are un-bear-able. Hee hee. Continue reading ‘Mass Media 07/07/12’ »
Over on Twitter, Bravely Default producer Tomoya Asano answered a few back-of-the-box questions. In particular, he stated that the game will allow only one save slot, apparently due to unspecified wireless features.
Square Enix has set the release date for Bravely Default: Flying Fairy as October 11, priced at ¥6,090. Those so inclined can pick up the Collector’s Edition for about ¥12,000, which includes the soundtrack, an art album, a poster, and a custom 3DS case.
Square Enix has announced the composer for Bravely Default: Flying Fairy. Revo, of Sound Horizon, is helming the game’s soundtrack, and has additionally started up a side project based off music from the game.
Over on the game’s official Twitter feed, we’ve learned that Bravely Default: Flying Fairy looks to clock in 60-70 hours of playtime. Follow-up posts clarified that as the length of the core quest, with 100% completion likely taking longer.
As is common amongst Square Enix RPGs, Bravely Default will feature a job system. Somewhat less commonly, you’ll have to fight certain boss critters to clear them. This week’s Jump specifies a boss battle against a group of soldiers who are pursuing the game’s heroine; titled by their jobs, these include a white mage, a black mage, and a monk. Naturally, changing your job adjusts your character’s battle style, special abilities, and outfit.
Behold the story of the beautiful princess Cheri White! Continue reading ‘Mass Media 04/14/12’ »
A recent Famitsu interview has shed some light on the meaning of Bravely Default: Flying Fairy. According to scenario writer Naotaka Hayashi and producer Tomoya Asano, the title references the game’s overall concept, more or less meaning “Have courage and renounce the promises and responsibilities that are expected of you.” Basically, have the guts to do what you think is right. The Flying Fairy part of the title remains curiously unexplained.
The interview also revealed that Hayashi got involved somewhat indirectly. Assistant producer Shinji Takahashi recommended to Asano the anime Steins;Gate, for which Hayashi had written. As a result, Hayashi was tapped to develop the plot and character settings, with some of the more detailed work split up between Square Enix and developer Silicon Studio.