E3 may be over, but there’s lots of media for you to feast your eyes on today including the first piece of concept art for the upcoming (and still unnamed) Zelda game for the Wii. You’ll also find Spectrobes Origins, Golden Sun DS, Pokemon Mystery Dungeon: Explorers of the Sky, Muramasa, Kingdom Hearts 358/2 Days, and Final Fantasy Crystal Chronicles: The Crystal Bearers. Continue reading ‘Mass Media 06/05/09’ »
Posts Tagged ‘Crystal Chronicles (series)’
Square Enix made a pair of announcements today. First off, fans eager for a peek at Final Fantasy Crystal Chronicles: The Crystal Bearers for the Wii can take a look at the game’s teaser site.
The company is also launching enhanced security for Final Fantasy XI accounts via the Square Enix Security Token. which cost 9.99 USD. Continue reading ‘Square Enix Bares Crystals, Sells Tokens’ »
European gamers can add a couple more dates to their calendar. Final Fantasy Crystal Chronicles: Echoes of Time will ship out for Wii and DS on March 27 while Valkyrie Profile: Covenant of the Plume will be headed to DS screens on April 3.
In today’s update: Dungeons and Dam, Disgaea 3, Disagea 2 PSP, Phantom Brave Wii, 7th Dragon, Blazer Drive, Demon’s Soul, Phantasy Star Zero, Ragnarok Online DS, Sacred Blaze, Star Ocean: The Last Hope, Summon Night X Tears Crown, Final Fantasy Crystal Chronicles: Echoes of Time, Tales of Hearts, and Dragon Quest IX. Continue reading ‘Mass Screenshots, Artwork, Boxart 01/07/09’ »
Today we have some sceens from: Final Fantasy Crystal Chronicles: Echoes of Time, Chrono Trigger DS, and Persona 4. Continue reading ‘Mass Screenshots 12/11/08’ »
Final Fantasy Crystal Chronicles: My Life as a King is now available on the Nintendo WiiWare service for 1500 Wii Points, which is exactly fifteen dollars.
Final Fantasy: Crystal Chronicles, one of the first GameCube titles to make real use of the connectivity between Nintendo’s square console and the Game Boy Advance, got a lot of flak for being a multiplayer title with a fairly shallow single player mode. Final Fantasy Crystal Chronicles: Ring of Fates doesn’t do multiplayer quite as well as its predecessor, as it loses a lot of the finely tuned balance between competition and co-operation that made the original so enjoyable, but it makes up for it with a much deeper and more satisfying single player mode. On the whole, Ring of Fates is a bit of a finger in the eye of some other, more simplistic dungeon crawlers, as it offers an entertaining, fairly complex combat system and a variety of dungeons to run through and level up in, and yet doesn’t skimp on the storyline, which is a surprisingly well-told and emotional tale. Continue reading ‘Final Fantasy Crystal Chronicles: Ring of Fates – Staff Review’ »
I spent last night screaming at big-screens, small-screens, wide-screens, and flat-screens with a restaurant full of Steelers Nation. We were echoing the emotions of our bretheren on-site at Heinz Field up the river; we were echoing the emotions of similar clusters of fans all over the city; we were echoing the emotions of every native son and daughter of the ‘Burgh. At the end of the night, after a nail-biting conclusion, screams and cries of despair, and speculations of next year’s prospects, I knew the meaning of the word “tune.” I was in harmony with this unruly mob. And that made me think.
(Honestly, this has relevance to RPGs. Just not yet. Hold on…) Continue reading ‘Editorial – Co-operation… makes it happen…’ »