Dead Island is Borderlands meets Left 4 Dead set in Far Cry with the melee of Condemned. I wanted something less abrupt to start with, but this game is a Normandy beach landing away from hitting the FPS singularity (not to be confused with the FPS titled Singularity). No doubt the story of how a design team brainstormed their way to this is one for the history books. The combination might sound impractical and unwise, like wiring up a crowbar with a car battery, but you can’t argue with results. It’s messy, cumbersome, strange, and fun as hell. Continue reading ‘Dead Island – Staff Review’ »
Posts Tagged ‘Dead Island’
Evening, all! Whether you spent this Sunday in mournful remembrance of 9/11 or calling for the head of your team’s offensive coordinator, we’re glad to have you join us for the news. Here’s what’s going down this week:
- Dragon Quest X makes the jump to MMO superstardom. Longtime fans outside of Japan go “Yaaay! …wait, what?“
- The Dragon Quest news is such a shock it caused Asian stocks to take a dive, notably Square Enix and Sony. So argues Nikkei, at least. Random people on the internet disagree.
- That said, Deus Ex: Human Revolution shipped a tidy number of copies, locking in the eventual development of Human Revolution 2, Human Revolution 2-2, and Nucl3arsnake’s Island Hacking Adventure.
- Dead Island has a major stumble on release, substituting a developer build for the full version in Steam copies. I take this time to vent about false advertising with the trailer, and the horror game genre in general.
- Gamasutra has a handy breakdown of the year’s biggest publisher flubs. I say let’s shoot for the moon and take bets on what crazy things can happen before 2012.
- Nintendo turns a corner with the 3DS (at least for the moment), “someone” registers the domain of www.finalfantasyxiii-3.com, and more!