Posts Tagged ‘Deus Ex: Invisible War’

What Happened This Week – My Business is Augmented

Damn but it was hard to focus and get this done. Human Revolution is right there on my hard drive, locked away and waiting for a signal from the Steam mothership to grant access. Buuuut I guess while I’m waiting we should get to the news. Here’s what’s going on this week:

  • Following sluggish sales, Japanese retailers begin scaling down 360 business.  Microsoft, trying sticking anime girls on more things next time.  Hey, it worked for Windows 7.
  • Valve’s Gabe Newell responds to the whole EA-taking-its-games-off-Steam thing.  Gabe, if they threaten Mass Effect 3, for the love of god just give them what they ask for.  It’s not worth the risk, man.
  • Sony and Nintendo have a crazy-off, chopping features out of new PSP and Wii models in Europe.  I’m short on explanations that don’t involve hallucinogens.
  • Nintendo announces The Last Story and Pandora’s Tower for Europe, while ShopTo.net reports “unexpected late demand” for Xenoblade Chronicles.  Well, gosh, where could that possibly be coming from?
  • Star Wars: The Old Republic may actually need a limited launch to keep servers running smoothly.  No, that still doesn’t make it a World of Warcraft killer, stop asking.
  • Deus Ex: Human Revolution is rumored to be region-locked in Europe, until Squenix drops this idea after being warned it may be illegal in response to fan outcry.  Hooray!
  • Seriously guys, we’re getting another Deus Ex in a matter of days oh god I forgot to turn off italics I don’t even care eeeeeeeeeeeeeeeeeeeeeee Continue reading ‘What Happened This Week – My Business is Augmented’ »

NPCast 17: Cut Content – Keeping the Dream Alive

It has been said – by me, using that phrase to mask that it was me saying it – that the gaming industry is where good dreams go to die horrible deaths. Less hyperbolic (and more true) is that sometimes a developer’s pet idea just had to go if the game was to see the light of day; at times, the game had to become something else entirely. Come on in and let us discuss some rather noteworthy examples, and see what they say about our hobby-slash-industry. You’ll laugh, you’ll cry, and you’ll find out someone was in S.T.A.L.K.E.R. Clear Sky that you were not expecting. I bet you can’t guess! Continue reading ‘NPCast 17: Cut Content – Keeping the Dream Alive’ »

Deus Ex: Invisible War – Staff Review

Nobody could envy the task set before Harvey Smith and Ion Storm: following up on the surprise success of Deus Ex. If they changed too much, they would risk losing what made the game special, but if they changed too little the series could stagnate. Unfortunately, the changes Invisible War brings to the table are too often damaging in comparison to its predecessor, and some of the changes make little sense on their own. Invisible War does deliver a compelling adventure, to a point, and brings a few neat ideas to the table, but it fails to meaningfully follow in Deus Ex‘s footsteps and makes too many of its own stumbles along the way. Continue reading ‘Deus Ex: Invisible War – Staff Review’ »

Game Changers: Volume 7 – Deus Ex

Hybrid-genre games have always been something of an experiment, even as they have grown more common throughout the industry. Going back as far as the Doom era, namely with a little-known title called Strife (which was built on the Doom engine) hybrids don’t often truly appeal to fans of one genre or the other. Too much a shooter, RPG fans get turned off; too much an RPG, shooter fans won’t like it. This is a gross oversimplification, but there is truth to the notion that a hybrid game can’t lean too heavily on any single aspect. Continue reading ‘Game Changers: Volume 7 – Deus Ex’ »