Posts Tagged ‘Deus Ex (series)’

Square Enix to Make “First Global Game” With Eidos

Square-Enix CEO Yoichi Wada announced at the recent Montreal Games Summit that the company will be collaborating with its Canadian studio, Eidos Montreal, on an unspecified future project. No details have been given, save that Wada described it as the firm’s first “truly global game,” specifically the first game involving both Square-Enix and one of its recently acquired Eidos subsidiaries.

Eidos Montreal is currently developing Deus Ex 3 and Thief 4 alongside this third title.

Source: Develop

Deus Ex: Invisible War – Staff Review

Nobody could envy the task set before Harvey Smith and Ion Storm: following up on the surprise success of Deus Ex. If they changed too much, they would risk losing what made the game special, but if they changed too little the series could stagnate. Unfortunately, the changes Invisible War brings to the table are too often damaging in comparison to its predecessor, and some of the changes make little sense on their own. Invisible War does deliver a compelling adventure, to a point, and brings a few neat ideas to the table, but it fails to meaningfully follow in Deus Ex’s footsteps and makes too many of its own stumbles along the way. Continue reading ‘Deus Ex: Invisible War – Staff Review’ »

Game Changers: Volume 7 – Deus Ex

Hybrid-genre games have always been something of an experiment, even as they have grown more common throughout the industry. Going back as far as the Doom era, namely with a little-known title called Strife (which was built on the Doom engine) hybrids don’t often truly appeal to fans of one genre or the other. Too much a shooter, RPG fans get turned off; too much an RPG, shooter fans won’t like it. This is a gross oversimplification, but there is truth to the notion that a hybrid game can’t lean too heavily on any single aspect. Continue reading ‘Game Changers: Volume 7 – Deus Ex’ »