Posts Tagged ‘Deus Ex (series)’

Deus Ex: Human Revolution Developers Add Option By Popular Request

In response to player feedback over object highlighting in Human Revolution, director Jean-Francois Dugas and David Anfossi released a short video explaining how this feature is now optional.  During a short demonstration of this, they also revealed some details about difficulty levels.  Namely, they will have certain features (such as highlighting) enabled or disabled by default, which can be toggled at any point in mid-game.

Incidentally, the name of the hard setting was “Give me Deus Ex.”  Take from that what you will.  The video in full is but a short YouTube away.

What Happened This Week – Cost-Cutting Spin Doctors Reopen Europe

Welcome back, everybody! Good to be back from Las Vegas, where tragically I was unable to recruit Danny Trejo and hunt down Matthew Perry. But I suppose a nacho platter at Margaritaville is victory enough for one trip. Anyway, it’s time to round up What Happened This Week. Let’s see what we have this time:

  • Sony convinces European authorities to release PS3s, but the legal back-and-forth with LG continues.
  • Human Revolution sees a release date, and the reason for the pushback likely goes deeper than Final Fantasy XIV‘s misfired launch.
  • Microsoft to retool Windows Live and apologize for unleashing it.  Well, they’re doing the first one at least.  Also, speculation on possible price cuts.
  • Best Buy is on the ropes, but and Steam need better infrastructure to viably fill the gap.
  • Strange but true: criticize BioWare, get locked out of Dragon Age 2.  Developers have feelings too, you know!
  • Krazy Kaz is back, E3 rumor mills are in full swing, and portables join consoles in the counterproductive spending arms race.
  • Japan, as you know, was recently hit by a massive earthquake and resulting tsunami.  The Red Cross is accepting donations, so chip in if you can.

Continue reading ‘What Happened This Week – Cost-Cutting Spin Doctors Reopen Europe’ »

Deus Ex: Human Revolution Release Date Announced

After months of speculation following the announcement of a delayed release, Deus Ex: Human Revolution has just been given a concrete launch date by way of Eidos Montreal’s Twitter feed. Human Revolution will hit US stores on August 23, with a UK release following on August 26.

What Happened This Week – Atlus Breaks Internet Curfew in Stolen DeLorean

There’s a mouthful for you. Hello, me good smilin’ friends! In today’s thrilling episode:

  • Xenogears arrives on PSN, nostalgia ensues.
  • Name your kid Dovahkiin, get free Bethesda games: madness, or radness? Probably madness.  Although…
  • Atlus tops Japanese sales charts, is probably fun to hang out with on the weekends.
  • Vietnam begins banning online gaming between 10pm and 8am.  Now who’s lost in fantasy?
  • Deus Ex: Human Revolution personal media blackout begins now, and will last until I have to index more about the game.
  • PSP price drop, Unreal Engine 3 on the NGP, and Ubisoft’s Beyond Good & Evil proposition.

Continue reading ‘What Happened This Week – Atlus Breaks Internet Curfew in Stolen DeLorean’ »

Deus Ex: The Nameless Mod – Staff Review, Kind Of

The otherwise clear line between fanmade product and professional creation tends to get fuzzier as people take the project more seriously.  Take The Nameless Mod, a massive and ambitious mod for Deus Ex built by fans, for fans, and about fans.  The fandom itself is the world of TNM, and as silly as it sounds the concept is played amazingly straight, yet done surprisingly well.  Even if you peel back the internet setting and nested conspiracies, you’ll still find a well-built campaign at the core, as deep and replayable as Deus Ex at its best. Continue reading ‘Deus Ex: The Nameless Mod – Staff Review, Kind Of’ »

Square Enix: Profit Forecast Slashed, Prompting Game Delays

Citing “slow sales and industry criticism” of titles released this year, Square-Enix announced a substantial cut in their full-year net profit forecast, down from 12 billion yen to 1 billion for the fiscal year ending March 31.  Related to this is the aforementioned delay of the PS3 launch for Final Fantasy XIV,  previously set for a March release.  Additionally, the company stated that Deus Ex: Human Revolution would also be pushed back for all platforms, aiming for April instead of its intended first quarter target.

Source: Reuters

Deus Ex: Human Revolution: My Edition is Augmented

As is basically customary for big releases, Deus Ex: Human Revolution will sold in both regular and collector’s editions.  The Augmented Edition will include an artbook, a “motion graphic novel,” and a bonus DVD containing making-of videos, trailers, and part of the soundtrack.  Those augs run an extra $10 over the base package, with the AE hitting $69.99 on consoles and $59.99 on PC.

Start wearing your sunglasses at night in early 2011.

Deus Ex: Human Revolution Gameplay Trailer Released

As March creeps ever closer, Square Enix and Eidos have just released a new gameplay trailer for Deus Ex: Human Revolution.  Some of the newly debuted stuff is subtle, like interaction highlights around objects and inventory layouts – fans will note that the inventory grid seems to have returned from the first game – but it also shows various weapons, gadgets, and what appears to be a computer hacking interface.  Check it out over at YouTube.

Human Revolution is set for an early 2011 release.

NPCast 17: Cut Content – Keeping the Dream Alive

It has been said – by me, using that phrase to mask that it was me saying it – that the gaming industry is where good dreams go to die horrible deaths. Less hyperbolic (and more true) is that sometimes a developer’s pet idea just had to go if the game was to see the light of day; at times, the game had to become something else entirely. Come on in and let us discuss some rather noteworthy examples, and see what they say about our hobby-slash-industry. You’ll laugh, you’ll cry, and you’ll find out someone was in S.T.A.L.K.E.R. Clear Sky that you were not expecting. I bet you can’t guess! Continue reading ‘NPCast 17: Cut Content – Keeping the Dream Alive’ »

Deus Ex Novel Coming Soon; Del Ray Runs the Show*

Publisher Del Ray announced today that a book based on the Deus Ex universe is in the works, to be written by sci-fi/steampunk author and scriptwriter James Swallow.  Dubbed The Icarus Effect, the novel aims to bridge the plot of previous games with the upcoming Human Revolution.  Little is known about what grand conspiracy lead characters Anna Kelso and Ben Saxon will have to foil, but there’s an outside chance of it involving Space Illuminati trying to reverse-engineer a weaponized form of tapioca pudding developed by space aliens cloned from the drunk guy ranting about needles in Hong Kong.

Deus Ex: The Icarus Effect is set for a 2011 release.

Source: Gaming Angels

*I know some of you got that.

Deus Ex: Human Revolution E3 Live Demo Impression

In the closing hours of E3, Roku and I got a close look at a live demo of the mythical Deus Ex: Human Revolution. For this ardent Deus Ex fan, what followed would answer a lot – and I do mean a lot – of questions, and raise almost as many. Fair warning: for a pre-alpha version, the game looked remarkably intact, so this impression may spoil some of the full game. Continue reading ‘Deus Ex: Human Revolution E3 Live Demo Impression’ »

Square Enix’s E3 Lineup: Yeah, They’ve Got a Few Games

Square Enix has launched a website listing their titles to be on display at E3 this year. Of particular note: Final Fantasy XIV, The Third Birthday, Kingdom Hearts: Birth by Sleep, Kingdom Hearts: Recoded, Final Fantasy: The Four Heroes of Light, Front Mission Evolved, Dungeon Siege 3, and Deus Ex: Human Revolution.

Further details and further titles can found at the site, located here.

Square Enix to Make “First Global Game” With Eidos

Square-Enix CEO Yoichi Wada announced at the recent Montreal Games Summit that the company will be collaborating with its Canadian studio, Eidos Montreal, on an unspecified future project. No details have been given, save that Wada described it as the firm’s first “truly global game,” specifically the first game involving both Square-Enix and one of its recently acquired Eidos subsidiaries.

Eidos Montreal is currently developing Deus Ex 3 and Thief 4 alongside this third title.

Source: Develop

Deus Ex: Invisible War – Staff Review

Nobody could envy the task set before Harvey Smith and Ion Storm: following up on the surprise success of Deus Ex. If they changed too much, they would risk losing what made the game special, but if they changed too little the series could stagnate. Unfortunately, the changes Invisible War brings to the table are too often damaging in comparison to its predecessor, and some of the changes make little sense on their own. Invisible War does deliver a compelling adventure, to a point, and brings a few neat ideas to the table, but it fails to meaningfully follow in Deus Ex‘s footsteps and makes too many of its own stumbles along the way. Continue reading ‘Deus Ex: Invisible War – Staff Review’ »

Game Changers: Volume 7 – Deus Ex

Hybrid-genre games have always been something of an experiment, even as they have grown more common throughout the industry. Going back as far as the Doom era, namely with a little-known title called Strife (which was built on the Doom engine) hybrids don’t often truly appeal to fans of one genre or the other. Too much a shooter, RPG fans get turned off; too much an RPG, shooter fans won’t like it. This is a gross oversimplification, but there is truth to the notion that a hybrid game can’t lean too heavily on any single aspect. Continue reading ‘Game Changers: Volume 7 – Deus Ex’ »