After receiving a radio transmission and heading through a swamp, the hero finds him or herself inside a rather large mansion and face to face with a friendly Ghoul in a rather bad situation. Raider-like enemies will be invading at any moment, and despite a healthy supply of video cameras that give him a small command post of sorts, the mansion is in a very sorry state and these foes have no problem busting down the rotten walls in order to accomplish their goals. Of course, this isn’t a typical Ghoul. He has turrets, attack dogs, and a fair bit of extra firepower too, but he could still use a hand. The player is thus conscripted and charged with various tasks that range from fending off hoards of enemies as they bust their way in to igniting explosives in order to seal up holes. Continue reading ‘Fallout 3: Point Lookout Impression 2’ »
Posts Tagged ‘E3 2009’
White Knight Chronicles is one of those games we heard about a lot a while back, then…not so much. The biggest draw, or at least what set it apart, was the hero’s ability to become a huge knight and fend off giant enemies in a clash of massive scale. Of course, the real question is how well this actually plays out. Continue reading ‘White Knight Chronicles Impression 2’ »
Demon’s Souls is a hard game to describe. On paper, it sounds completely different than it does in person, and that’s a good thing. Until I had my hands on the game, I wasn’t sure whether or not it was something I wanted to play, but after trying it, it’s on my must-have list. Continue reading ‘Demon’s Souls Impression’ »
Hidden behind the line of eager players waiting their turn to play Zelda was a playable demo of Mario and Luigi 3: Bowser’s Inside Story. Like the Zelda demo, it had several smaller segments, but I only opted for the Bowser one. Continue reading ‘Mario and Luigi 3: Bowser’s Inside Story Impression’ »
Hey, everything else hooks up to that accursed site, so why not?
Hiya folks! Gathered here is roughly fifty-seven minutes of our E3 Away Team knocking heads over corporate theater and glitchy alphas of unreleased games. Alethea fangirls over Mass Effect 2, J calls out Project Natal, Roku does his postapocalyptic janitor thing, and I wish I’d brought more microphones. You’ll laugh, you’ll cry, you’ll wonder what it takes to get better acoustics. The answer to that is “More than you’d think.” Anyway, give a listen, won’t you? Continue reading ‘E3 2009: Our Podcast is Now Compatible With Facebook’ »
While putzing around on the show floor, Alethea, Roku, and I got our mitts on a playable demo of Point Lookout, the next DLC release scheduled for Fallout 3. While Alethea was busy getting her sea legs, and Roku contented himself with playing the post-apocalyptic janitor, I took my work seriously and was prepared to thoroughly dissect this latest riveting plunge into the human psyche. Or just shoot mans with a gun. Yeah, mostly that. Continue reading ‘Fallout 3: Point Lookout – Impression 1’ »
For those that braved the line, Nintendo showed off three demos of the upcoming The Legend of Zelda: Spirit Tracks. They were a dungeon scenario, a train, demo, and a boss fight. And if you happened to still be on the show floor at the end of the day on Thursday, you could knock out all three in one fell swoop. Luckily, I planned on taking the red eye out of town, so I can tell you about all of them. Continue reading ‘Legend of Zelda: Spirit Tracks Impression 2’ »
What’s unique about this impression is that it didn’t even take place at the show. Instead, the developer, Riot Games, threw a party at the Lucky Strike bowling alley just down the street. The party, billed as “booze, bowling, and brawl,” was very hip and swanky.
Sega had a big booth, full of shiny games, and among them was Alpha Protocol. While I didn’t get to see much of the plot, I definitely saw the battle system. It plays much like a mixture of Mass Effect and Metal Gear Solid, with stealth playing a major role in combat. Players can also utilize a number of special abilities, including offensive, defensive, and passive skills. Two were highlighted on the show floor. One cloaked your player, and the other allowed for multiple enemies to be killed in rapid succession. Continue reading ‘Alpha Protocol Impression’ »
I did not get to spend much time with The Legend of Zelda: Spirit Tracks, but I did get enough playtime to form an impression. Nintendo’s demo was set to time out after three minutes, and as always the booth staff closely monitored people so that the line could move quickly.
I’ve never been a huge fan of fighting games, and my experience with them has been largely limited to Super Smash Brothers. But Dissidia: Final Fantasy interests me for obvious reasons — I love the Final Fantasy series — so I gave it a try at Square Enix’s booth.
While passing through Sony’s booth, I happened to spot a game that’d I’d been interested in for quite a while: Level 5’s White Knight Chronicles. As soon as a station became available, I picked up a controller and tried it out.
Every year, people ask the same question. “Who won E3?” This is, of course, the hardest question to answer. Winning is very subjective. If you are a fan of shooters, you will think Microsoft won. Casual gamers will think Nintendo took top honors. To decide the winner, one must look at the announcements. Continue reading ‘Editorial – Who Won E3?’ »
Contains minor Mass Effect 2 spoilers.
Though I was not able to actually play Mass Effect 2, I attended the closed showing of the game. Casey Hudson from Bioware headed the presentation, and it completely blew me away. Continue reading ‘Mass Effect 2 Impression’ »
I had been looking forward to giving Kingdom Hearts 358/2 Days a try for quite some time. Organization XIII backstory? More Axel? Yes, please.
Microsoft kicked off its press conference by showing a trailer and a live demonstration of Rock Band Beatles, punctuated by the appearances of Yoko Ono, Olivia Harrison, Ringo Starr, and Sir Paul McCartney. The celebrity endorsements glossed over the fact that the game isn’t exclusive to the 360, and as impressive as they were, it didn’t really make a great opening. Continue reading ‘Microsoft E3 Media Briefing Impression’ »
Things started off promising enough. Fights with dragon-like beings are rarely dull. I think this particular part of the demo would’ve come off a lot better had it not been passed off as a tutorial/minigame though, or really the only combat I saw in the 20-30 minutes that I was able to play before our next appointment. Continue reading ‘Final Fantasy Crystal Chronicles: The Crystal Bearers Impression’ »
The demo of Kingdom Hearts 358/2 Days puts the player in control of Roxas and was divided into two playable missions that took place in Twilight Town and Agrabah respectively. Each mission comes with its own brief cutscenes, objectives, and rewards. Continue reading ‘Kingdom Hearts 358/2 Days Impression 1’ »
A first look at some E3 goodies. To start out we’ve got a trio of Final Fantasy XIII screens and some Mass Effect 2.
Most gamers remember what E3 was like in the early to mid-’00s, even if they didn’t attend: showy exhibits, loud music, plenty of swag, booth babes, and a festive atmosphere. It was more than just a trade show; it was a festival of gaming for the industry’s best. It was the chance to try out games that weren’t out yet and talk with developers. It was an exhausting sensory overload and a collective experience that made many wonderful memories.