Posts Tagged ‘Fallout New Vegas’

What Happened This Week – Let the Bio Beware

I know, awful awful pun. I shall punish myself accordingly by eating this blueberry muffin. Anyway, we’ve got us some news!

  • Wasteland 2‘s Kickstarter surpasses all expectations, especially mine.  Let the blood sausage festival commence!
  • Obsidian is forced to lay people off and cancel a next-generation project.  I’d like to blame that Bethesda-New Vegas– Metacritic contract shenanigans, but the reality is slightly more complicated.
  • Through a truly unexpected twist of fate, Giant Bomb winds up back inside the GameSpot offices from whence they came.  Awkwaaaard~
  • Incidentally, GB’s Dave Snider wrote an excellent column about finding work in games media.  Well worth a read for even the most discouraged would-be content creator.
  • Speaking of interesting columns, Joystiq’s Rowan Kaiser breaks down the year that Western RPGs… well, broke down.  Also a fascinating read, even if you disagree about when PC RPGs hit their Golden Age.
  • Mass Effect 3‘s ending makes such a splash that it bypasses traditional spoiler alerts.  While I don’t spoil it myself, I do go over what it means for BioWare if they don’t address the criticism post-haste.
  • Baldur’s Gate gets an enhanced edition, Microsoft gets a new Peter Moore, and more!

 
Continue reading ‘What Happened This Week – Let the Bio Beware’ »

Obsidian’s Fallout New Vegas Bonuses Based on Metacritic Score

Responding to questions over layoffs and a project cancellation, Obsidian has revealed their agreement with Bethesda regarding the development of Fallout: New Vegas. Specifically, Chris Avellone tweeted that “FNV was a straight payment, no royalties, only a bonus if we got an 85+ on Metacritic, which we didn’t.” New Vegas scored 84, thus – in spite of over $300 million in sales – the bonus was not paid.

Source: Eurogamer

Fallout New Vegas: Lonesome Road – Staff Review

It all comes down to this: Courier vs. Courier, Trouble in the Rubble, the Exchange on the Interchange. Lonesome Road starts with no fanfare other than questions lingering since Fallout New Vegas began. Ulysses, the original courier slated to deliver the fateful Platinum Chip, offers you nothing more than the reason he turned down the job. The Road itself offers more, from the usual DLC bonuses to a suitably epic climax, guest starring a friendly face from the Mojave. While the content certainly has its high points, it commits you to a linear slugfest and short-changes the narrative where it should have put the most effort. It’s engaging in the beginning, but for content that promised answers it’s not well prepared to give them. Continue reading ‘Fallout New Vegas: Lonesome Road – Staff Review’ »

What Happened This Week – New Generation, Same Tricks

Howdy-howdy! Slowly getting back to a working schedule, though still suffering connection issues. Making some progress on my end, or at least narrowing down the problem. But enough about my griping, we’re here for the news! News, and the joy of shows about time-travelling quad bikes on YouTube.

Gotta love Klyka, man. Anyway, let’s get at it:

  • Sony is reportedly beginning work on game concepts for the yet-unannounced PS4, with an expected release window of 2014…
  • …while Microsoft looks to debut the “Xbox Next” at E3 2013. Also, Fable will get a chance to disappoint people on the Next.
  • A Gamasutra interview on Rage sparks… rage. The writer responds, arguing that being potentially blacklisted for a pointed question or two is kind of an overreaction.
  • Blizzard offers up a side of Diablo III free with $180 worth of World of Warcraft. Such a deal! Blizzard, throw in Warcraft 4 or the rest of Starcraft II and we’ll talk.
  • Speaking of tie-ins, Mass Effect 3 teams up with Battlefield 3 to prop up the latter gain early access to the ME3 multiplayer demo. Maybe they’re hoping BF3‘s multiplayer mojo will rub off or something.
  • Namco Bandai is set to publish Ni no Kuni in Rest-of-the-Worldia, Yoshida says more about FFXIV, Batman: Arkham City opens up fresh DLC wounds, and more!

Continue reading ‘What Happened This Week – New Generation, Same Tricks’ »

What Happened This Week – Square Enix Goes Double Or Nothing

Hello hellooooo! Here’s hoping this brisk fall evening is treating you well, and you’re not smarting from not-insubstantial gambling losses like I am, and that’s why now a days I only play in an online casino so I can get more winnings. As mentioned I’m still struggling with Comcast-related internet woes, which were enough to delay but not permanently forestall the news. So let’s get on it, shall we? Today’s lineup covers the following:

  • Square Enix dropped a Final Fantasy-sized bomb by revealing the latest updates for Final Fantasy XIV, including a phase-in for the subscription service. Cue panic and ridicule.
  • That said, the changes do sound pretty swank, and the full list is worth reading if you’re so inclined. The larger question is, who’s in a gambling mood after reading this review? If you are estranged with the concept of Back and lay betting, here at freebets uk are a brief outlay of the sports betting process to benefit you with no risk bets offer.
  • Speaking of wailing and gnashing of teeth, Mass Effect 3‘s multiplayer mode has caused quite a stir. Best guess: the co-op missions are likely just supplements to the main plot and risk feeling somewhat unnecessary. Further evaluation requires building consensus.
  • Netflix tries to call backsies on that whole Qwikster thing, in the process raising the question of whether we’re even ready for nationwide video streaming. Short answer, no. Long answer, are you out of your mind?!
  • Zynga comes up with Project Z, also known as “our back-up plan in case relations with Facebook turn south.”
  • Rovio overvalues itself even more, Obsidian hires Tim Cain, Sega confirms Valkyria Chronicles 3 isn’t getting localized, and more!

Continue reading ‘What Happened This Week – Square Enix Goes Double Or Nothing’ »

Lonesome Road, Weapon Pack DLCs Announced for New Vegas

Straight from Bethesda’s official blog comes the release date for the final planned DLC for Fallout New Vegas. Lonesome Road will go live on all platforms starting September 20, taking players into the storm-wracked Divide in search of the original Courier Six and long-awaited answers.

Bethesda also announced add-on weapon and equipment packs, to be released the following week on the 27th. The Courier’s Stash gives players access to content bundles previously limited to pre-order bonuses: Caravan, Mercenary, Classic, and Tribal Packs, each with their own sets of gear. Gun Runner’s Arsenal throws in several unique weapons, mods, ammo types, and crafting recipes. Courier’s Stash is priced at 160 MS funbucks/$1.99 on PSN and Steam, while the Arsenal costs 320 MSP/$3.99.

What Happened This Week – Mr. Keynes’ Wild Ride

Come one, come all, we got all the news you have time for and then some! Well, okay more like all the news I can squeeze into a 15-minute podcast. And, well, actually it’s more like news and analysis and WHATEVER YOU’RE NOT THE POLICE OF ME!

In today’s cavity-fighting* episode:

  • Minecraft studio Mojang, which I took a stab at pronouncing, finds itself sued by ZeniMax over use of the word “Scrolls.”  I wish I were joking, and so does Bethesda.
  • Someone looks to hand Rovio a fat sack of cash for purposes yet unknown.  Who could benefit from Rovio owing them money?  Oh, where to begin.
  • 3DS analysis: Reggie discusses where it stumbled and the plan for going forward.  Yeah, who among us could have predicted that launching without Zelda could be a problem?
  • Meanwhile, Sony refuses to blink in reaction to the 3DS price cut.  All they have to do is not run stupid advertising.  How hard could it be, right?  …guys?
  • Reggie also makes passing mention of “watching what happens in Europe” when asked about Xenoblade, The Last Story, and Pandora’s Tower.  Deliberate troll or accidental?  You decide!
  • What doesn’t worry me: Lonesome Road‘s delay.  What does: the possibility of being unable to convey my confusion over whatever Ulysses’ deal is.
  • As promised last week, I offer a semi-postmortem on the recent market insanity and what lies in store for us down the road.  Bottom line, brace yourselves and get popcorn.

Continue reading ‘What Happened This Week – Mr. Keynes’ Wild Ride’ »

FNV Lonesome Road DLC Delayed Past August

As many Couriers are aware, the final planned DLC for Fallout New Vegas was originally slated to release back in July. In a post on the official forums, senior producer Jason Bergman stated that “due to circumstances beyond our control, Lonesome Road won’t be out this month.” The team is reportedly working to release it ASAP, but no timeframe was given.

Source: Joystiq

Fallout New Vegas: Old World Blues – Staff Review

Much of Fallout‘s peculiar style comes from its tongue-in-cheek treatment of SCIENCE! – yes, the allcaps-exclamation is an important distinction – as imagined through the lens of nuclear age wonder and Cold War paranoia. Old World Blues, the latest Fallout New Vegas DLC, doesn’t so much as run with this concept as drags it into a rocket pointed at Mars. Although dialogue is somewhat bloated, Blues‘ rampant craziness is a welcome change of pace from the gravely serious Dead Money and Honest Hearts. And if that’s not enough for you, then know that this is still a fun, well-balanced adventure with more ground to cover than any Fallout DLC to date. Continue reading ‘Fallout New Vegas: Old World Blues – Staff Review’ »

Fallout: New Vegas – Staff Review #3

With the release of Fallout: New Vegas, it seems Bethseda is trying answer what fans wanted when Fallout 3 was released: a setting familiar to long-time fans featuring established factions and dozens of callbacks to Fallout 1 and 2. On a more fundamental level, Fallout: New Vegas builds on its predecessor in a number of ways, from basic improvements to game mechanics to a far more twisty, open-ended plotline, but it also has a number of unique issues. Even this far from release, New Vegas has bugs that range from the annoying (frequent freezing) to the catastrophic (quest failure), and has a few issues in setting and art direction left over from earlier Fallout games. Taken as a whole, New Vegas is an extremely enjoyable experience, but as so many have said so frequently of this series, it could really have used better bug testing. Continue reading ‘Fallout: New Vegas – Staff Review #3’ »

Fallout New Vegas: Old World Blues Delayed to July

Bethesda announced via official blog that Old World Blues, the next downloadable content for Fallout New Vegas, will be released on July 19. Prior to release, New Vegas will see a title update to provide support for the content and to address performance and stability issues.

No word was given on a timeframe for Lonesome Road, the final planned DLC originally set to launch sometime in July.

Fallout New Vegas: Honest Hearts – Staff Review

Between what’s in the Fallout bible and what made it to the games, it’s easy to forget how much of Fallout‘s established world remains unexplored. Enter Honest Hearts, a slice of post-war tribal politics aimed at filling in a few of New Vegas‘ blanks. The content doesn’t quite have a strong narrative thrust, and Zion National Park, though pretty, is lacking for environmental diversity. Still, it’s backed by some very interesting elements that tie smartly into the larger picture, and, more importantly, is more of what New Vegas did right: room to explore, people to deal with, and choices to make. Continue reading ‘Fallout New Vegas: Honest Hearts – Staff Review’ »

Fallout New Vegas DLC Announced and Detailed

Care of Bethesda’s blog comes details about three sets of upcoming Fallout New Vegas DLC, along with release dates. Continue reading ‘Fallout New Vegas DLC Announced and Detailed’ »

Fallout New Vegas Patch Notes Revealed

Bethesda’s Jason Bergman was kind enough to list the changes in the Fallout New Vegas patch, currently available for the PC with the 360 and PS3 versions to follow. In addition to optimizations and stability improvements, the patch makes several balance adjustments.  The list is as follows, courtesy of Bethesda’s official forums: Continue reading ‘Fallout New Vegas Patch Notes Revealed’ »

What Happened This Week – The Industry Drives People to Binge Drinking

Happy Easter, folks!  The news doesn’t take holidays, however, so here’s what’s new and exciting:

  • A reading from the Book of Royko: the proper way to deal with a hangover.  Sony is gonna need this.  And speaking of which…
  • Sony’s PSN shutdown continues for as-yet unexplained reasons.  Valve cannot possibly be amused by this.
  • Ironically, the PSP Go quietly slips out the back during this same time.  With the PSN down, it shall not be missed.
  • More Wii 2 specs: screens on controllers, Radeon hardware in the box, and a potential price range.  And the crowd falls silent.
  • Very Serious People say Nintendo is doooooooomed! because it doesn’t sell games for $0.99.  Yeah, I’m not seeing it either.
  • Obsidian lays off a few New Vegas personnel.  Speculation abounds on what this means and what Obsidian does best.  Hint: more Bethsidian Fallout please.
  • Deus Ex: Human Revolution devs respond to fans, the ESRB launches a machine to do their job for them, and so much more!

Continue reading ‘What Happened This Week – The Industry Drives People to Binge Drinking’ »

Fallout New Vegas: Dead Money – Staff Review

Last year’s Fallout New Vegas lived up to the series’ pedigree in many important ways, not all of them to its credit. But no one can accuse Obsidian of not knowing how to plot, and even in a crowded field Vegas easily gave other story-heavy RPGs a run for their money. Dead Money is their first step into DLC territory, essentially playing as its own separate game that just happens to use your character. Minor, but frequent nuisances are determined to hobble the experience, yet beyond that are real moments of ingenuity that even Vegas didn’t pull off. Continue reading ‘Fallout New Vegas: Dead Money – Staff Review’ »

What Happened This Week – BioWare Should Have Bribed the Bouncer

Howdy-ho everybody, and welcome back to What Happened This Week!  Our topics this time include:

  • Fallout New Vegas DLC finally leaves the 360, begging the question of the whole point of timed exclusives.
  • The Writer’s Guild of America picks Assassin’s Creed: Brotherhood for best videogame writing.  You’ll be surprised who was (and wasn’t) on the list.
  • Fox News picks a fight with Bulletstorm and cherry-picks responses to blame it for moral decay in our youth.  The sky is also still blue.
  • The future editor of the Washington Post will need a stern talking-to from the Space Pope.
  • DICE conference rumors abound, Dragon Age 2 goes gold, and Guitar Hero goes bye-bye.

Continue reading ‘What Happened This Week – BioWare Should Have Bribed the Bouncer’ »

PC, PS3 to Receive Late Payment of Dead Money, More DLC Coming to New Vegas

Via its official blog, Bethesda has announced that PC and PS3 players will finally be able to grab Dead Money, the first DLC for Fallout New Vegas, on February 22. The company also revealed that they will release three more DLC packs. These packs “will launch simultaneously” on all three platforms.

Fallout New Vegas DLC Trailer: Dead Money

As if Fallout fans needed further incentive to pick up more of New Vegas, here is the trailer for the recently released Dead Money, courtesy of YouTube.

At present, the DLC is available only for the 360.  Although Fallout 3 DLCs were timed exclusives, no information has been given about when or whether Dead Money will be available on PC and PS3.

DLC News Roundup: Fable III and New Vegas

For games that start with F, the DLC keeps on coming.  Details have been released for both Fable III, with content released today, and Fallout New Vegas‘s upcoming Dead Money: Continue reading ‘DLC News Roundup: Fable III and New Vegas’ »