Posts Tagged ‘Fallout’

What Happened This Week – There He Goes Again On His Own

Hello and welcome, everybody! It’s that time again. GDC occupied a lot of the news this week, but among that we have the following:

  • Valve’s marketing director clarifies that they are not working on a Steam box… for now.  Actually they left off the “for now” part, but let a man dream :3
  • Peter Molyneux leaves Lionhead and Microsoft to start his own company once more.  Shine on, you awesome fibber.  Shine on… or go on to develop social/iOS games like other gaming legends.
  • Blizzard offers a rather hefty bounty returning bonus for players who bring friends back to World of Warcraft
  • …which doesn’t quite distract from their announcement that Diablo III will not have PvP at launch.
  • A quartet of big names – Will Wright, Sid Meier, John Romero, and Cliff Bleszinski – offer various insights on the state of the industry, ranging from concerns about self-referential development to homeless simulators.  It makes sense in context.
  • Tim Cain gives a postmortem on Fallout, sharing the dirt on how the now famous post-apocalyptic RPG almost never saw the light of day.  Short answer: blame Windows NT.  Watch the whole thing if you can, it’s enlightening stuff.
  • Two men make more or less the same complaints about Japanese games, with vastly different levels of tact (and authority), I suggest the big picture might be a bit more complicated, and more!

Continue reading ‘What Happened This Week – There He Goes Again On His Own’ »

Game Changers: Volume 3 – Fallout

Throughout the 80s and most of the 90s, the role-playing genre was dominated by fantasy settings, standard sword-and-sorcery affairs time-locked in various medieval or feudal societies. There were occasional bouts of innovation, such as Wasteland, one of the earliest RPGs to touch on the idea of life after a nuclear holocaust. Still, they were few and far between, and most were doomed to obscurity. Continue reading ‘Game Changers: Volume 3 – Fallout’ »