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Posts Tagged ‘Final Fantasy (series)’
In a recent interview, Final Fantasy XV directory Hajime Tabata stated that he would “like to be able to do a worldwide release” for the title. “We don’t want to impose any big delays to players from around the world, so I’m hoping that everyone will be able to play the same Final Fantasy XV together within as close of a time frame as possible.”
At present, no release date for Final Fantasy XV has been announced.
Speaking with Famitsu, Final Fantasy Type-0 HD director Hajime Tabata explained the delayed Japanese release of Final Fantasy Agito+ as the team discovering “a big problem within the development environment.” While the nature of the problem was unspecified, Tabata explained it has to do with development for the PS Vita as a platform, and the company is waiting for an update along with support from Sony Computer Entertainment.
Tabata also mentioned that debugging has begun for Type-0 HD, and that the title is entering the final development stages.
While we’re on the subject, Square Enix announced the Final Fantasy X/X-2 HD Remaster will reach the PS4 in spring 2015. Copies will be priced at $49.99 in North America, and £39.99 in Europe.
The company also announced that Final Fantasy VII is also being ported to the PS4, also in spring 2015. While the use of system-exclusive features was mentioned, no further details were given at this time.
With Final Fantasy Type-0 finally going global (and HD) in March, Square Enix revealed the title will come in both standard and collector’s editions. Priced at $99/€89.99, the CE throws in a golden SteelBook case, a composer’s selections soundtrack, a 200-page Type-0 manga, an 80-page artbook, replicas of Ace’s cards, and a code for the demo version of Final Fantasy XV.
The demo will be exclusive to Type-0 HD, according to Square Enix, and will not be released as a standalone download. First-print copies of the standard edition will also include copies of the demo.
In a recent interview, director Hajime Tabata commented on the Final Fantasy XV demo to be included with Final Fantasy Type-0 HD. The demo will be a download copy, and might only be available for a limited time. The idea isn’t confirmed just yet, but Tabata did state that the the team is considering a cutoff period shortly after its release.
Tabata added that they will be paying attention to demo feedback, and may set up place – presumably a forum or comment system – to process responses.
With Final Fantasy XIII hitting the PC via Steam last month, Square Enix revealed that Final Fantasy XIII-2 will follow it on December 11. The PC version will include dual language tracks, resolution options, and a selection of DLC from the original release.
At a recent conference in Tokyo, Square Enix detailed a set of three Final Fantasy projects bound for iOS and Android platforms, including a series news app and a standalone, free-to-play release of Final Fantasy VIII‘s Triple Triad card game.
The third project is an entirely new title: Final Fantasy Legends: Space-Time Crystal. Centering around time travel shenanigans and a mysterious girl from the future, Space-Time Crystal will also be free-to-play, and is planned for a winter launch in Japan with monthly updates to follow.
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With the 2.4 update just out the door, Square Enix released more details about the next expansion for Final Fantasy XIV, titled Heavensward.
- Dark Knight has been confirmed as a tank job, wielding a two-handed greatsword and, uniquely, will not require a base class like all current jobs.
- Flying mounts will also be added, chiefly to navigate a region consisting of floating islands. Black chocobos and single-passenger airships are two such mounts; it is not yet known what others will be available.
- Two more beast tribes will be added, along with their respective primals. The Vanu Vanu are paired with Bismarck, and the Gnath worship Ravana.
Heavensward is planned for a spring 2015 launch.
I apologize for not uploading media for such a long time. Site issues were giving me trouble, but now we’re good to go. Continue reading ‘Mass Media 10-24-14’ »
During an extended discussion over Final Fantasy Type-0, Final Fantasy XV director Hajime Tabata took the opportunity answer fan questions and concerns about the upcoming title. Tabata stated that the E3 2013 trailer was a prototype built in Ebony, with the 2014 Tokyo Game Show revealing the game in its actual environment designed in Luminous.
Addressing questions about difficulty, he added that it wasn’t possible to infinitely evade just by holding down the guard button, as guarding consumes MP and some attacks are unavoidable. Players will be able to jump and free run, with weapons selected before entering battle; players cannot control other characters in combat.
Tabata also said that development progress is at 55%, and that other team members will release more information next month.
Speaking with Eurogamer, Final Fantasy XV director Hajime Tabata got the chance to talk more about the title’s development. Specifically, he apologized for the game’s lengthy development, adding that the game is roughly 55% complete. Character and world design retain Nomura’s input, but the open world gameplay borrows more from western titles; Tabata states the change comes from personal taste rather than direct influence.
More to the point, Tabata seeks to make XV more accessible to a wider audience. “Of course the depth of the game is going to be there,” he says, “but I want to make it so players can easily experience the satisfaction of the depth of the game.” This aim resulted in features like the car’s auto-drive, as well as some streamlining to the more action-oriented combat system.
The topic of Type-0 came up in relation to the XV demo, and Tabata openly stated that popular demand led to the game’s planned worldwide release in March. “With Type 0,” he said, “it was literally the demand from the fans that tipped the scales. The players are very important to us in the development. If I could, I’d love to go and thank each and every person who voiced their opinion, and wanted it to come to the western markets.”
Check out the full interview here.
The steady drip of Final Fantasy Explorers information continues, with the latest screenshots revealing the following details:
- A Monster Research Lab is used to create friendly monsters that can join your party. The lab is located in Libertas, and uses Soul Stones taken from defeated monsters. The same stones can be paired with additional materials to increase the companion critter’s level.
- More jobs have been confirmed: Dark Knight attacks with a slow, but powerful sickle; Geomancer’s Rune Strike ability increases magical potency with each attack landed, though it requires charging up before use; Beastmaster controls monsters and can absorb an enemy’s power when attacked; and Dragoon (naturally) attacks from the sky with a series of jump attacks.
- More series characters have been revealed, including Terra from VI, Lightning from XIII, and Squall from VIII.
Explorers hits the 3DS in Japan this winter on December 18.
Square Enix announced that Final Fantasy Explorers will have a downloadable demo, available through the 3DS eShop prior to the game’s December 18 launch date; the exact date for the demo was not specified. Furthermore, the company stated that first-print copies of Final Fantasy Explorers will include a product code for the original Final Fantasy, also downloadable through the eShop.
With the Tokyo Game Show coming to a close, Final Fantasy XV got its headline moment with a live gameplay demo. The demo showed several of the game’s core mechanics, including the more action-oriented combat system. Players must actively string attacks together and manually guard against counterattacks, though Noctis’ friends will automatically form team attacks so long as he’s nearby. Outside of battle, players will traverse fields on foot and in vehicles; cars can be set to drive automatically to your destination.
Other noteworthy features included a dynamic weather system – rain affecting the appearance of characters and the world, which then dries when the sun comes out – and a day-night cycle with appropriate lighting adjustments. Party members will also converse with each other while in transit.
Apart from the demo, Square Enix also announced that Tetsuya Nomura was stepping down as director for the title, in order to focus on developing Kingdom Hearts III. Type-0 director Hajime Tabata will be directing Final Fantasy XV going forward.
Amidst the gameplay demonstration at PAX Prime this weekend, Square Enix revealed that Final Fantasy Type-0 HD is roughly 80% complete. However, no concrete release period was given at this time.
As long as we’re talking Square Enix, the company also revealed more information about Final Fantasy Explorers. Of particular note: Continue reading ‘Final Fantasy Explorers Details: Multiplayer, Special Edition, and Past Characters’ »