With Final Fantasy XIII hitting the PC via Steam last month, Square Enix revealed that Final Fantasy XIII-2 will follow it on December 11. The PC version will include dual language tracks, resolution options, and a selection of DLC from the original release.
At a recent conference in Tokyo, Square Enix detailed a set of three Final Fantasy projects bound for iOS and Android platforms, including a series news app and a standalone, free-to-play release of Final Fantasy VIII‘s Triple Triad card game.
The third project is an entirely new title: Final Fantasy Legends: Space-Time Crystal. Centering around time travel shenanigans and a mysterious girl from the future, Space-Time Crystal will also be free-to-play, and is planned for a winter launch in Japan with monthly updates to follow.
With the 2.4 update just out the door, Square Enix released more details about the next expansion for Final Fantasy XIV, titled Heavensward.
- Dark Knight has been confirmed as a tank job, wielding a two-handed greatsword and, uniquely, will not require a base class like all current jobs.
- Flying mounts will also be added, chiefly to navigate a region consisting of floating islands. Black chocobos and single-passenger airships are two such mounts; it is not yet known what others will be available.
- Two more beast tribes will be added, along with their respective primals. The Vanu Vanu are paired with Bismarck, and the Gnath worship Ravana.
Heavensward is planned for a spring 2015 launch.
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During an extended discussion over Final Fantasy Type-0, Final Fantasy XV director Hajime Tabata took the opportunity answer fan questions and concerns about the upcoming title. Tabata stated that the E3 2013 trailer was a prototype built in Ebony, with the 2014 Tokyo Game Show revealing the game in its actual environment designed in Luminous.
Addressing questions about difficulty, he added that it wasn’t possible to infinitely evade just by holding down the guard button, as guarding consumes MP and some attacks are unavoidable. Players will be able to jump and free run, with weapons selected before entering battle; players cannot control other characters in combat.
Tabata also said that development progress is at 55%, and that other team members will release more information next month.
Speaking with Eurogamer, Final Fantasy XV director Hajime Tabata got the chance to talk more about the title’s development. Specifically, he apologized for the game’s lengthy development, adding that the game is roughly 55% complete. Character and world design retain Nomura’s input, but the open world gameplay borrows more from western titles; Tabata states the change comes from personal taste rather than direct influence.
More to the point, Tabata seeks to make XV more accessible to a wider audience. “Of course the depth of the game is going to be there,” he says, “but I want to make it so players can easily experience the satisfaction of the depth of the game.” This aim resulted in features like the car’s auto-drive, as well as some streamlining to the more action-oriented combat system.
The topic of Type-0 came up in relation to the XV demo, and Tabata openly stated that popular demand led to the game’s planned worldwide release in March. “With Type 0,” he said, “it was literally the demand from the fans that tipped the scales. The players are very important to us in the development. If I could, I’d love to go and thank each and every person who voiced their opinion, and wanted it to come to the western markets.”
Check out the full interview here.
The steady drip of Final Fantasy Explorers information continues, with the latest screenshots revealing the following details:
- A Monster Research Lab is used to create friendly monsters that can join your party. The lab is located in Libertas, and uses Soul Stones taken from defeated monsters. The same stones can be paired with additional materials to increase the companion critter’s level.
- More jobs have been confirmed: Dark Knight attacks with a slow, but powerful sickle; Geomancer’s Rune Strike ability increases magical potency with each attack landed, though it requires charging up before use; Beastmaster controls monsters and can absorb an enemy’s power when attacked; and Dragoon (naturally) attacks from the sky with a series of jump attacks.
- More series characters have been revealed, including Terra from VI, Lightning from XIII, and Squall from VIII.
Explorers hits the 3DS in Japan this winter on December 18.
Square Enix announced that Final Fantasy Explorers will have a downloadable demo, available through the 3DS eShop prior to the game’s December 18 launch date; the exact date for the demo was not specified. Furthermore, the company stated that first-print copies of Final Fantasy Explorers will include a product code for the original Final Fantasy, also downloadable through the eShop.
With the Tokyo Game Show coming to a close, Final Fantasy XV got its headline moment with a live gameplay demo. The demo showed several of the game’s core mechanics, including the more action-oriented combat system. Players must actively string attacks together and manually guard against counterattacks, though Noctis’ friends will automatically form team attacks so long as he’s nearby. Outside of battle, players will traverse fields on foot and in vehicles; cars can be set to drive automatically to your destination.
Other noteworthy features included a dynamic weather system – rain affecting the appearance of characters and the world, which then dries when the sun comes out – and a day-night cycle with appropriate lighting adjustments. Party members will also converse with each other while in transit.
Apart from the demo, Square Enix also announced that Tetsuya Nomura was stepping down as director for the title, in order to focus on developing Kingdom Hearts III. Type-0 director Hajime Tabata will be directing Final Fantasy XV going forward.
Amidst the gameplay demonstration at PAX Prime this weekend, Square Enix revealed that Final Fantasy Type-0 HD is roughly 80% complete. However, no concrete release period was given at this time.
As long as we’re talking Square Enix, the company also revealed more information about Final Fantasy Explorers. Of particular note: Continue reading ‘Final Fantasy Explorers Details: Multiplayer, Special Edition, and Past Characters’ »
This week’s Jump has revealed that Final Fantasy Explorers will launch in Japan on December 18. More jobs were also confirmed, including Time Mage and Ninja; a separate article in Famitsu reported that Paladin and Hunter will be playable as well.
Square Enix has revealed the titles it will be showcasing at the upcoming Gamescom. On Consoles and PC, the titles include Final Fantasy XIV, Kingdom Hearts 2.5 HD Remix, Lara Croft and the Temple of Orisis, and Nosgoth. For handhelds and mobile, the list is Dragon Quest IV, Dragon Quest VIII, and Theatrhythm Final Fantasy: Curtain Call.
Gamescom will run from August 13 to 17.
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Square Enix recently announced Final Fantasy Explorers, an action RPG for the 3DS, with details emerging over the last few days. The game features four-player multiplayer, with characters selecting from 20 playable jobs, including Knight, Dragon Knight, Thief, Monk, Ninja, White Mage, Red Mage, Black Mage, Time Mage, and Bard.
Explorers will support both local and online co-op, and will feature a monster training system to fill out empty player slots. Players will also be able to change jobs, and even equip the current job with select skills mastered from other jobs.
The story centers around the titular explorers, who have arrived at the recently-unearthed island of Amostra in search of its vast crystal deposits. Said crystals, apparently, boast a mysterious connection to life on the planet, while also being a power source for human civilizations.
No release period has been announced at this time.
Square Enix confirmed today that Final Fantasy Type-0 will at last be coming to the west. Specifically, the title – which originally launched for the PSP – will be getting the HD treatment for its release on PlayStation 4 and Xbox One, according to director Hajime Tabata. A release timeframe was not announced.
In a recent announcement, Square Enix confirmed that Theatrhythm Final Fantasy: Curtain Call is planned for a September release; 9/16 in North America, 9/19 in Europe. A collector’s edition will include a special pouch, a “best of” Curtain Call music CD, a five-track remix selections CD, and five premium CollectaCards featured in the game. This bundle will be priced at $69.99/£44.99, and will be limited to a 5000-print run.
Speaking with Famitsu, Square Enix producer Shinji Hashimoto said that Final Fantasy XV and Kingdom Hearts III will not be at this year’s E3. Hashimoto spoke positively of Final Fantasy XV‘s development, and that “we are working diligently on Kingdom Hearts III,” but stated that new information for either game would not be present at the show.
Final Fantasy Agito has officially made the jump to smartphones in Japan. The title is available now for iOS and Android through their respective stores.