Hey-hey-hey, how’s everybody doing? Well, we’re all still here, so Debtastrophe 2011 hasn’t completely screwed us over yet. Still, with markets worldwide getting antsy it’s anybody’s guess what, exactly, is going to happen tomorrow. The safe money says “bad things.” In the meantime, let us converse on the following.
- Square Enix posts a bad Q1, which is what happens when you don’t have any major releases for that period. My take: Squenix needs a Final Fantasy IX. Well, I want one, at least.
- Atlus scores (relatively) big with Catherine, breaking the 200k mark in its first week. Larger developers would be aghast at the numbers. Atlus’ response: “Got a problem?”
- Team Bondi pulls a Blackwater and tries to rebrand itself by getting bought out… by a company that hired many of its ex-employees. Awk-waaard~
- South Korean officials arrest hackers and programmers for breaking into online games and funneling cash to Best Korea, presumably to fund Kim Jong-Il’s Farmville addiction.
- EA declares that Battlefield 3 will not show up on Steam. An EA spokesperson is quoted as saying “We hate money and hate ourselves even more.”
- John Carmack gives a great keynote speech at QuakeCon. He spends some time talking about the technology behind iD’s long-delayed Rage…
- …and provides some fascinating insights into the technical side of game development. I summarized as best I can in the podcast, but give the whole thing a listen if you have time.
Continue reading ‘What Happened This Week – Role Models’ »
Coming from Famitsu is the news that Yasumi Matsuno, the creative brains behind Tactics Ogre and Final Fantasy Tactics (among others), has been hired by Level 5. Akihiro Hino, the company’s founder and president, personally invited the former Square Enix designer, and Hino commented that “it won’t take two years or so for the next Matsuno project to come out.” No specific remarks were made about any titles in development.
And here we have it, the last four comics of Final Fantasy XII. I hope you’ve enjoyed them as much as I enjoyed running for my life from Flans and Malboros in order to bring them to you. We’re looking to make this a semi-regular feature here on RNPC, although due to some technical difficulties there may have to be some slight changes in the overall style. Continue reading ‘Time to Complete – Final Fantasy XII, Part III’ »
Ladies and gentlemen, the comics roll on. This slice of gameplay included smarmy Flans, filthy statues, and face-stabbings. Enjoy! Continue reading ‘Time to Complete – Final Fantasy XII, Part II’ »
Over the last couple of weeks, I did something I thought I would never do: play through Final Fantasy XII. I played the game when it first came out, but quickly got bogged down in frustration with the very hands-off combat system. But, in honor of our second year (and the, er, somewhat lacking spate of current releases), I decided to give it another shot.
In order to give myself a little extra incentive to finish, I drew a one-panel comic for every in-game hour I played. This format will be familiar to anyone who’s read John Campell’s Hourly Comics. Continue reading ‘Time to Complete – Final Fantasy XII’ »
Somebody call for a media update? No? Well too bad, ’cause I just spent all day hauling it around and I am not putting this back on the truck. Here’s what we have: Aion: Tower of Eternity, Tales of Graces, Tales of Vesperia PS3, Blue Dragon: Ikai no Kyojuu, Final Fantasy XIII, Magna Carta 2, Shining Force Cross, Elminage II, and Valhalla Knights: Eldar Saga. There’s a Warhammer joke in there somewhere, but somebody already used it on the space elf dudes from Star Ocean 4.
…augh, I just realized I should’ve titled my review “Hope is the first step on the road to disappointment.” That would’ve been perfect. Librarians were awesome. Anyway, to the pictures: Continue reading ‘Mass Media 04/18/09’ »