Saying that development for the PC is complicated is a lot like saying someone struck by lightning is feeling under the weather, in that it doesn’t really grasp the problem. Given the various combinations of operating systems, hardware, software that might be borrowing the hardware during play, physical condition of the computer, and simply where that internet browser has been, it’s almost impossible to build a PC game that won’t give somebody trouble. And this is on top the usual things that don’t pan out: weird voice acting, misplaced quest triggers, poor plot handling, and so on. Continue reading ‘Game Changers: Volume 28 – The Witcher’ »
Posts Tagged ‘Game Changers’
Once upon a time, Squaresoft and Disney worked in the same building in Japan. Though they shared a residence, they each had their own projects and worked separately. One day, Shinji Hashimoto had a chance encounter with a Disney executive in the elevator and an idea appeared: a collaborative crossover game featuring Disney and Squaresoft characters.
When Pokémon Red and Blue first came over to the States in September of 1998, the popularity explosion came as quite a shock to those unfamiliar with the series. They cried, “What was this game, and why does it keep our children up nights?” Mario never did that — well, not on this scale, anyway. Continue reading ‘Game Changers: Volume 11 – Pokemon Red and Blue’ »
Type “World of Warcraft” into Google and you’ll come up with some seventy million results. That’s more than double the population of Canada, in case you were wondering. Now type in “EverQuest” and you’ll get a measly seven million results. With World of Warcraft boasting of some eight million users, EverQuest‘s comparatively tiny 450,000 users at its peak may seem like nothing, but back in the early days of the internet that was a lot, and without EverQuest, the Behemoth known as World of Warcraft would probably not have come to be. Continue reading ‘Game Changers: Volume 4 – EverQuest’ »
Throughout the 80s and most of the 90s, the role-playing genre was dominated by fantasy settings, standard sword-and-sorcery affairs time-locked in various medieval or feudal societies. There were occasional bouts of innovation, such as Wasteland, one of the earliest RPGs to touch on the idea of life after a nuclear holocaust. Still, they were few and far between, and most were doomed to obscurity. Continue reading ‘Game Changers: Volume 3 – Fallout’ »
For those who were playing RPGs in the Super Nintendo era, few would deny that Final Fantasy VI, released in 1994 and known to North Americans at the time as Final Fantasy III, was a remarkable game. Many still cite it as an old favourite. The game featured top-notch sprites, a huge step up from the comparatively diminutive figures in Final Fantasy IV (and V, though most North American didn’t know it at the time). It also had an impressive cast and storyline, and still stands out among Final Fantasy games for not having a single obvious lead character who never leaves the party. Yet there is another tiny addition to the game which was to have a lasting impact on the very way RPG fans play games. That tiny detail, so easily overlooked, is the in-game tutorial. Continue reading ‘Game Changers: Volume 2 – Final Fantasy III’ »
Welcome to the first edition of Game Changers. In this series, we’ll be discussing games that have had a major impact on RPGs in some fashion. To kick things off, we thought we’d look at Dragon Quest 1, known in North America as Dragon Warrior. For a lot of us, this was the first RPG we played. Continue reading ‘Game Changers: Volume 1 – Dragon Warrior’ »