Posts Tagged ‘Original’

Borderlands – Staff Review

Borderlands presents an interesting mash up of First-Person Shooter and RPG elements, which eventually come together to produce a unique sort of combat system with a lot to offer. Unfortunately, a clunky interface, flatlined plot, and a certain monotony when it comes to environments drag the game down significantly, becoming glaring issues towards the end of the game. On the whole, Borderlands is a solidly built game, and it works well for gamers looking for something a little bit different, but it’s not a particularly compelling or amazing title. Continue reading ‘Borderlands – Staff Review’ »

Staff Import Review – Shin Megami Tensei: Strange Journey

It’s the early 21st century, and Atlus has finally deemed the time right to roll out a sequel to their cult classic RPG Shin Megami Tensei: NocturneShin Megami Tensei: Strange Journey. Is it worth the six year wait? Short answer: yes. Long answer: read on…

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Final Fantasy XIII – Staff Import Review

Final Fantasy XIII has been a long time coming, and there’s little doubt that some people are going in with certain expectations. The fact that it’s also the first main series Final Fantasy game for the current generation likely only adds to this. To the extent that it’s possible, one has to put that aside and focus on the game for what it is rather than thinking about the rest of the series. Final Fantasy XIII is rather unlike anything else in the series anyway. Of course, it certainly has its fair share of staples such as chocobos, cactuars, and tonberries in the game, but the gameplay emphasis is very different. Exploration is all but ignored for the most part, and dungeons are the game’s clear focus. Towns are almost non-existent and functionally replaced by shops that can be accessed from save points while inns are rendered obsolete by auto-healing. Bits of story are delivered at very specific intervals, and the pace is carefully controlled to a large degree by a number of design decisions such as most dungeons being purposely linear. Continue reading ‘Final Fantasy XIII – Staff Import Review’ »

Glory of Heracles – Staff Review

Over the course of the last decade or so, North America has seen a remarkable influx of games and series which, in the past, had been exclusive to the east. From Shin Megami Tensei to Fire Emblem, the widening acceptance of gaming in general has allowed for a much broader cross-section of Japanese gaming to be seen on our shores. However, there still remain a number of long running series which have yet to make the jump across the pond. Glory of Heracles, whose first game was released in 1987, is one of these, and although the game contains many elements that are carried over from earlier entries in the series, the fact that this is the series’s first international release works strongly in its favor. Continue reading ‘Glory of Heracles – Staff Review’ »

Mass Effect 2 (PC) – Staff Review

Say what you will about Bioware, but they take no task lightly. By any measure Mass Effect was an epic affair, and topping that in a believable fashion – while integrating the characters and choices that made the first game meaningful – must have posed nearly countless problems for the team. To say they pulled it off is a gross understatement; Mass Effect 2 is a vast improvement over its predecessor in nearly every respect and a superb middle chapter in the series. Continue reading ‘Mass Effect 2 (PC) – Staff Review’ »

Tales of Symphonia: Dawn of the New World – Staff Review

The main features of Tales of Symphonia: Dawn of the New World are an engaging and solidly balanced combat system, and a somewhat overbearing and at times saccharine story. In this, it is a fairly typical Tales game. That isn’t to say ToS:DotNW is a bad game — on the contrary, the game is quite well constructed — merely that it comes off as a bit derivative, particularly where the story is concerned. ToS:DotNW does try a number of new things with the series with varying levels of success, but overall, it’s unlikely that anyone who already has an opinion about the Tales series will find their position swayed one way or the other due to this game. Continue reading ‘Tales of Symphonia: Dawn of the New World – Staff Review’ »

The Legend of Zelda: Spirit Tracks – Staff Review

The Legend of Zelda franchise is one of the oldest action RPG series out there, and it is unique in that it has consistently offered a similar experience, whether it is played on a console or a handheld.  Zelda is and always will be all about exploring dungeons, finding hidden items, and then using them to solve the puzzles within.  It is this core experience that brings players back again and again, some in spite of the similarities from game to game and some because of them. When the franchise made the move to the DS, many questioned whether it could work with its all-stylus control scheme.  Phantom Hourglass silenced many a naysayer, but sadly, Spirit Tracks does not have the same punch that its predecessor had. Continue reading ‘The Legend of Zelda: Spirit Tracks – Staff Review’ »

Dragon Age: Origins – Staff Review

Half Baldur’s Gate, half Mass Effect, Dragon Age: Origins hits too many of the right notes for fans of either to ignore. It’s big, it’s epic, it has tight production values, and it does a superb job of creating a unique set of mythos for its world, staple fantasy elements notwithstanding. Unfortunately, a score of small issues drag down much of the game’s interaction and controls, and some aspects of the story aren’t as clever as they think they are. Still, if you can get into the complex, well-written story, Dragon Age will grab you and not let go. Continue reading ‘Dragon Age: Origins – Staff Review’ »

Shin Megami Tensei: Persona – Staff Review

The early PSOne game Revelations: Persona is widely considered to be the victim of one of the biggest localization hack jobs of all time. Besides a lackluster translation filled with poorly conceived attempts at mythological nomenclature, the localization team saw fit to fiddle with the game’s balance, alter character art in order to make the cast appear more western, and even remove whole sections of the game for no readily apparent reason. And so when a PSP port-slash-remake was announced, there was a great sigh of relief in the Western Hemisphere. And, thankfully, Shin Megami Tensei: Persona does indeed improve vastly on the localization of the original game. Unfortunately, with a poorly executed plot, badly balanced combat system, and a mishmash of aesthetic elements, the game lying hidden underneath the piles of meddling heaped on Revelations: Persona isn’t exactly a diamond in the rough. Continue reading ‘Shin Megami Tensei: Persona – Staff Review’ »

Adventures to Go – Staff Review

When I accepted the review assignment for Adventures to Go, I expected that it would be an easy review that would fit well into my schedule. I could pick up the game, play through an order or two, and set it down for a while. No need to play for hours at a stretch, no deep storyline to follow, and minimal gameplay mechanics to learn.

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Disgaea 2: Dark Hero Days – Staff Review

Disgaea 2: Dark Hero Days continues the recent trend of PSP rereleases, retooling Disgaea 2 and dropping it onto Sony’s handheld with some new features. Although it adds some interesting new content, including an epilogue starring Axel, Dark Hero Days lacks some of the wit and energy that made Disgaea so much fun, at least in the plot department. It doesn’t make too many changes to the Disgaea combat system, and most, if not all, of the really new content introduced for this port is available only after completing the mainline quest, meaning this port will probably be a little dull for gamers who have already sucked the marrow out of the game’s PS2 iteration. Continue reading ‘Disgaea 2: Dark Hero Days – Staff Review’ »

A Witch’s Tale – Staff Review

Ok. I’ll level with you. I’ve just scrapped my fifth attempt at an opening to this review. I’ve tried food analogies, tomato discussion, references to Halloween (the holiday and the movie), Tim Burton films, Okami, Phantasy Star… So, nuts to that. Settle in, kiddies. It’s story time.

Once upon a time, there was a little DS RPG called A Witch’s Tale. Her parents, Nippon-Ichi and HitMaker, were very famous in their own rights; one was a premier name in RPGs and the other was once a member of the famous Sega family. Though her pedigree shone, she was scorned from birth, partially due to the failings of her elder brother, Dragoneer’s Aria. As the young girl of the family, no one wanted to mention her in the same breath as her half-siblings Disgaea and Crazy Taxi. Realizing that she would have to seek her own fortune, she set out to prove her detractors wrong.

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Dragonica Online – Staff Review

Dragonica Online is a very solidly designed game which is unfortunately marred by some of the same issues that have plagued other free to play MMOs for years now. It offers arcade-style beat-’em-up combat that makes the game genuinely entertaining to play, and provides a wealth of activities for players who are interested in more than mindless grinding, but it also has some significant issues with its level curve, as well as some unpleasant balance issues. On the whole, Dragonica Online is a good choice for those looking for an unusual and active online game, but it doesn’t deal with the pacing issues unique to online gaming any better than most free to play MMOs. Continue reading ‘Dragonica Online – Staff Review’ »

Game Changers: Volume 26 – Disgaea: Hour of Darkness

Two hundred and fifty-five; deux cents cinquante-cinq; nihyaku goju go; 255. This number will be familiar to most gamers. It seems to crop up quite a lot. In the original Zelda, it’s the maximum number of Rupees you could carry; it’s the max number for many of your stats in most Final Fantasy games; it’s the highest number of Effort Points in Pokemon. There’s a technical reason for this. You’ve heard of bytes, right? A byte is made up of eight smaller units called bits. The result is that the maximum number of values it can represent with these eight-digit units is 256 (255 numbers plus zero, I assume). Let me quote Wikipedia for a moment: 225 is “the maximum value representable by an eight-digit binary number, and therefore the maximum representable by an unsigned 8-bit byte.” Continue reading ‘Game Changers: Volume 26 – Disgaea: Hour of Darkness’ »

Game Changers: Volume 25 – Super Smash Bros. Melee

Super Smash Bros. Melee is not an RPG in any way, shape, or form. So why, you might ask, is it the subject of this week’s column? The answer can be summed up in one word: Marth. Continue reading ‘Game Changers: Volume 25 – Super Smash Bros. Melee’ »

Dissidia: Final Fantasy – Staff Review

When it was announced, Dissidia: Final Fantasy sounded like an interesting concept: a fighting game starring Final Fantasy characters.  At first glance, you might think it is the spiritual successor to Ehrgeiz. You’d be wrong. The only thing this game has in common with that PS1 brawler is the inclusion of Cloud and Sephiroth among the cast. Make no mistakes about it. This is an action RPG at its finest, and for fans that have dutifully played the first ten Final Fantasy games, it’s chock full of nostalgia and gameplay that will keep you coming back. Continue reading ‘Dissidia: Final Fantasy – Staff Review’ »

Game Changers: Volume 23 – Final Fantasy Tactics

The RPG world as we know it is composed of several sub-genres, mostly focused on the difference in battle systems: menu-driven or traditional, action, tactical, hack and slash, roguelikes. The first three are, by far the broadest and most common categories with action RPGs being the ones most en vogue at present, and menu-driven RPGs being the oldest. But what about tactical RPGs? Perhaps not everyone knows this, but they do indeed have a long lineage and an impressive pedigree, one dating back to the NES era. Continue reading ‘Game Changers: Volume 23 – Final Fantasy Tactics’ »

Cross Edge – Staff Review

In Japan, crossover games have been around for a long time, and in the case of Super Robot Wars, some have spawned an entire successful series. But on this side of the Pacific, these games almost never make an appearance, primarily due to licensing issues and western gamers not being exposed to the source material. Cross Edge is one of the first games in the crossover genre to make it to North America so fans on this side of the planet can see what they’ve been missing.

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Game Changers: Volume 22 – Dragon Quest IX

There are only a few things in life that you can really count on. Mario will always trump Luigi; there is never anything “final” about Final Fantasy; and Dragon Quest will alway be a bastion of tradition in the RPG world. But in December 2006, Square Enix shook the very foundations of our RPG beliefs: they announced that Dragon Quest IX would slough off the shackles of menu-based fighting and embrace modernity by becoming… an action RPG. Continue reading ‘Game Changers: Volume 22 – Dragon Quest IX’ »

Game Changers: Volume 21 – Seiken Densetsu 2 (Secret of Mana)

For many gamers, their first experience of multiplayer gaming came in the form of Super Mario Bros. where one lucky player got to be Mario and whoever lost the coin toss got to be his green and white clone, Luigi. When Mario bit the dust at the hands of a hammer-tossing Hammer Brother or got knocked out by a rogue Koopa shell, player two got his chance to do the same thing while payer one got to watch. Thrilling stuff. Continue reading ‘Game Changers: Volume 21 – Seiken Densetsu 2 (Secret of Mana)’ »