This week, we’re going to be taking a look at Gravity, a move which, at first glance, does not really excite. However, as with many things in Pokemon, there’s more going on here than meets the eye. In this article, we’ll talk about why you should consider Gravity a threat, what your options are to get the move set up, and what you can then do with it. We’ll talk about other moves that work well in tandem with Gravity, and measure exactly how far up your opponent’s nose your team will get. So without further ado, let’s get started. Continue reading ‘Strategy Session – Pokemon Black/White, Part IV’ »
Posts Tagged ‘Pokemon Black/White’
A personal favorite of mine, Trick Room is one of many tactics that has gained significant new tools in Pokemon’s 5th generation. The generation-wide trend of slow but powerful offensive Pokemon combines with new Trick Room users and a number of useful support abilities to make Trick Room teams easier to build. Overall, Trick Room is now easier to use, and the skill as a whole more effective. This week, we’ll take a look at the new toys it has access to, and talk about how to make use of this unusual move. Continue reading ‘Strategy Session – Pokemon Black/White, Part IV’ »
Perhaps the most significant change that Pokemon Black and White have introduced to the metagame is the availability of automatic weather starters for Sun and Rain. Where only Sandstorm and Hail had access to infinite weather generators in the 4th gen, Sun and Rain now have them in Ninetales and Politoed with Dream World-available Drizzle and Drought abilities. What this means for the metagame is that weather is now not just another viable strategy, it is the black hole at the center of the game. Continue reading ‘Strategy Session – Pokemon Black/White, Part III’ »
As the release of Pokemon Black and White draws ever nearer, we pause to take a look at some of the new defensive options it brings to the competitive table. Though offensive teams undoubtedly got a big boost with this generation, defensive teams have gotten some significant increases as well, ranging from new Pokemon with useful defensive type combinations and excellent base stats, to new moves and abilities which make stalling a bit easier. Though, as usual, stall lags a bit behind offense in the metagame, Pokemon Black and White adds more than enough to stave off the endlessly repeated “Stall is Dead!” cliche. Continue reading ‘Strategy Session – Pokemon Black/White, Part II’ »
With the release of Pokemon Black and White in North America drawing closer and closer, I thought it might be a good idea to take a look at what this new generation will be bringing to the table, competitively speaking. Though the pace and structure of battle hasn’t changed all that much, Black and White brings a huge number of new ‘mons to the table, and with them, a wide variety of new competitive tactics. Continue reading ‘Strategy Session – Pokemon Black/White, Part I’ »
In a press release, Nintendo announced that Pokemon Black and White will launch in North America on March 6. This will be in conjunction with a slew of other new Pokemon media and marketing, from a new movie and TV series to a trading card game expansion in April. The press release in full is available here.
Two people could look at this game and come to entirely different conclusions. One could say that it’s the fifth verse, same as the first, another 160some pokémon and a whole lot worse. Another could say that the differences, though subtle, mix things up in ways that haven’t been seen in the series’ 15-year history. It’s a matter of how closely you’re looking. Continue reading ‘Pokémon Black Version – Staff Import Review’ »
30 Second Hero eh? That’s what my ex used to call me. Continue reading ‘Mass Media 08/25/10’ »
If it gets one degree hotter I’m gonna kick someone’s ass. Continue reading ‘Mass Media 07/24/10’ »
A recent promotional pamphlet for the upcoming Pokemon Black and White revealed some interesting features. First is the “Pass By” mode, activated when players with dormant DSs get close enough, allowing the handhelds to connect. This will provide bonuses for both players, though exactly what bonuses are not yet known. Second is a video chat option, unlocked by progressing through the campaign; a “Live Caster” tool will allow two players to connect over WiFi, or four over a local wireless connection.
The third feature, not actually mentioned in the pamphlet, is an eerie glowing red eye that wonders if it will dream when it shuts down. Expect Skynet Facebook compatibility in short order.
Black/White is due out in Japan September 18, with a US release date penciled in for Spring of 2011.
The official website for Pokemon Black/White has been updated to announce the Japanese launch date: September 18. No word has been given of a specific US release date, with nothing more than “Spring 2011″ to go on for now.
Those of you who know your Japanese, or are good at figuring out pictures, can find more information on the website over yonder.
The new Pokemon has a female professor. The world is ending. Continue reading ‘Not So Mass Media 06/19/10’ »
Three years later and Blue is still bitter. Continue reading ‘Mass Media 06/03/10’ »
As part of Nintendo’s ongoing quest to make more money, Pokemon Black and Pokemon White now have a North American window for release. Due out in Japan in September of this year, the upcoming Pokemon titles will see North American store shelves sometime in Spring of 2011.
Ghostbusters the Video Game is like playing one of the movies. Continue reading ‘Mass Media 05/22/10’ »
In their ongoing bid to acquire every last dollar, yen, euro, and neo-shekel on earth, Nintendo announced the upcoming release of Pokemon Black and Pokemon White. The Japanese website for the games also went live and can be found here; the teaser image indicates the release period is Fall of this year.