With Project Eternity fully funded and production officially underway, Obsidian released the grand total for donations: $3,986,929 through Kickstarter itself, plus another $176,279 through Paypal. This puts funding above the game’s $4 million stretch goal and, more notably, makes it the highest amount yet for a videogame (Double Fine Adventure clocked in over $3.3 million and Wasteland 2 hit $2.9 million, both not counting Paypal). Said stretch goal for Project Eternity was broadly defined as “enhance the whole game,” with previous goals including extra cities, a deeper bonus dungeon, more classes, and so on.
Also per the terms of the $4 million mark, Chris Avellone will force himself to play Arcanum and stream the results. I humbly suggest getting all the popcorn and alcohol you can legally acquire.
With the Project Eternity Kickstarter four days from completion – $2.7 million and climbing – Obsidian announced a tie-in with inXile and Wasteland 2, which Obsidian is helping to develop. At the $165 pledge tier, Project Eternity will include a digital copy of Wasteland 2 among the other rewards.
The Kickstarter-funded Project Eternity has been given a tentative release window of spring 2014, according to Obsidian’s Tim Cain. Additionally, Cain indicated the budget may be smaller than past Obsidian games, but is ideal for the type of game they’re making: “We have an engine already, and we aren’t using an established IP with pre-defined game mechanics and an art style that we have to mimic. Both of these things save us a lot of time, because we are now free to make those elements ourselves.”
Obsidian had previously mentioned a Kickstarter project of their own during the Wasteland 2 reveal, and has just recently made said mention a reality. Project Eternity is the current working title for their Kickstarter pitch: an isometric fantasy real-time-with-pause PC RPG in the vein of titles like Planescape: Torment, Baldur’s Gate, and Icewind Dale.
Details about the game have been limited thus far, though it will feature a customizable hero, a mix of typical and atypical fantasy races, a party cap of six (counting your character; recruits are optional), and other such genre staples.
The project has already hit its base goal of $1.1 million, with pledged funding at $1.5 million and climbing. For the curious, the Kickstarter itself is located over here.