Posts Tagged ‘Features’

Kingdom Hearts Re:Coded — Staff Review

Unlike North America, Japan has had a booming market for cell phone games for several years, and many popular RPG series have had mobile installments on Japanese phones. Kingdom Hearts: Coded was one such game, originally downloaded to phones in monthly installments. Fortunately, there is a trend to release some of these games on mobile gaming platforms like the DS and PSP with improvements in graphics and pre-rendered videos. This, in turn, brings us to Kingdom Hearts Re:Coded, a prime example of how to use a handheld’s accessibility while maintaining the feel of the original game Continue reading ‘Kingdom Hearts Re:Coded — Staff Review’ »

Castlevania: Lords of Shadow – Staff Review

Castlevania is one of today’s oldest and most iconic gaming series, with its roots tracing all the way back to the NES. Back in those days, it was a platformer famous for its tricky jumps fraught with traps that usually resulted in an untimely death. With the PlayStation came Symphony of the Night, a game that expanded upon the basic gameplay of Castlevania II: Simon’s Quest and incorporated the exploration of the Metroid series to create a very long running and well-liked RPG series. With the Nintendo 64 and the PlayStation 2, the series went 3D, and those games are largely considered disastrous by all but the most hardcore fans. With Castlevania: Lords of Shadow, the series tries to merge all three styles of gameplay into a cohesive game, and it largely succeeds, albeit not without copying a few other games along the way. Continue reading ‘Castlevania: Lords of Shadow – Staff Review’ »

Pokemon Platinum – Staff Review

It’s as predictable as the incoming tide; whenever there is a Pokemon game in the main series with two versions, there will inevitably be a third version. A remix of sorts which takes elements of Pokemon Diamond and Pearl and combines them to create a more completely fleshed-out game, Pokemon Platinum feels less radical than Pokemon Emerald and Yellow before it, but a lot of that is due to the restrictions the game itself places on its most outlandish and unusual features. On the whole, Pokemon Platinum is a solid title, and does a number of things which are unexpected for a Pokemon game, but it hardly qualifies as an essential purchase for anyone beyond the dedicated Pokemon fan. Continue reading ‘Pokemon Platinum – Staff Review’ »

Prinny: Can I Really Be the Hero – Staff Review

The gaming world is filled with unusual mascot characters. Nintendo has a rotund Italian plumber that eats mushrooms to gain power. Sega gave us an insanely fast hedgehog with a surly attitude and a flying two-tailed fox for a friend. However, none are quite so unique, offbeat, or downright strange as the Prinny: the knife wielding, peg-legged, exploding penguins that embody the souls of sinners punished to a lifetime of slavery. Also, they say “dood” a lot. In Prinny: Can I Really Be the Hero?, the seemingly weakest creatures in the Netherworld star in their own game. Continue reading ‘Prinny: Can I Really Be the Hero – Staff Review’ »

Fire Emblem: Shadow Dragon – Developer Interview

We had a chance to participate in an interview with three of the developers of Fire Emblem: Shadow Dragon. They were: Tohru Narihiro and Masayuki Horikawa from Intelligent Systems and Masaki Tawara from Nintendo. Continue reading ‘Fire Emblem: Shadow Dragon – Developer Interview’ »