Author’s Note: Due to some unpleasant wildfires in Derek’s part of the world, we’ve had to postpone some of the reviews that were going up this week. In the meantime, we have some Halloween treats for our readers, so stay tuned!
Shin Megami Tensei: Devil Summoner marks a bit of a new direction for the series, using a far more lighthearted tone and lighter level of difficulty to move it ever-so-slightly closer to mainstream RPGs. The game uses a story set in a recognizable period of history to present a unique and intriguing take on the series universe, but its new combat system, which exchanges the complexity of the Press Turn system for a simplistic real-time system, means that the game is somewhat less engaging than previous entries have been. Shin Megami Tensei: Devil Summoner works best when the disparate elements of detective story, alternate history, and mysticism come together, but the somewhat clumsily-applied combat system hampers the overall effect. In the end, those with an understanding of the history involved and an appreciation for the mythology intertwined with it will get the most out of Devil Summoner. Continue reading ‘Shin Megami Tensei: Devil Summoner – Staff Review’ »