One of the highest-praised games of recent years, The Elder Scrolls V: Skyrim has a great deal going for it. With an enormous seamless world to explore and a highly flexible character development system, Skyrim is exceptionally easy to get lost in, with some of the most engaging role playing RPG fans have seen in a long time. On the whole, Skyrim deserves a great deal of the praise that has been heaped at its feet, but there are a few hitches in its design that are worth stating. Skyrim has a bit of awkward fumbling in its menu layout and a bit of difficulty with overly compartmentalized storytelling, as well as a troubling lack of subtlety in its art direction and a fair number of bugs and glitches even this far out of release. Ultimately, however, Skyrim’s vast and detailed world gives it an uncommonly broad appeal. Continue reading ‘The Elder Scrolls V: Skyrim – Staff Review #2’ »
Longtime fans could be forgiven for being wary of Deus Ex: Human Revolution. It’s a prequel to a series that ended rather decisively, the last outing proved somewhat disappointing, and the original’s complexity might not sell in today’s market. Normally that’s a free space and a commercial set to rock music away from bad sequel Bingo. Let’s not kid ourselves, the real issue surrounding Human Revolution has nothing to do with transhumanism or the nature of man. Instead the question is how it holds up after years of anticipation, and more than that how well it stands on its own. Is it a great game in a rich world packed with meaningful choices? Absolutely. Does it surpass Deus Ex? Almost. Continue reading ‘Deus Ex: Human Revolution – Staff Review’ »
Long feared to be a dead series, the announcement of The 3rd Birthday caused no small amount of surprise and delight amongst fans of Parasite Eve. Unfortunately, the finished product cannot be said to have the same effect. Featuring an overcomplicated mess of a plot, suicidal AI, and an actively hateful interface, The 3rd Birthday has fundamental issues that really prevent it from being enjoyable. There are some good points, of course: the game is great at creating a sense of tension, has a huge amount of replay value, and it presents some unique ideas in gameplay. It’s unfortunate that these ideas are buried under the weight of the game’s less player-friendly elements, to the point where it becomes difficult to recommend The 3rd Birthday even to fans of the series. Continue reading ‘The 3rd Birthday – Staff Review’ »
With the release of Fallout: New Vegas, it seems Bethseda is trying answer what fans wanted when Fallout 3 was released: a setting familiar to long-time fans featuring established factions and dozens of callbacks to Fallout 1 and 2. On a more fundamental level, Fallout: New Vegas builds on its predecessor in a number of ways, from basic improvements to game mechanics to a far more twisty, open-ended plotline, but it also has a number of unique issues. Even this far from release, New Vegas has bugs that range from the annoying (frequent freezing) to the catastrophic (quest failure), and has a few issues in setting and art direction left over from earlier Fallout games. Taken as a whole, New Vegas is an extremely enjoyable experience, but as so many have said so frequently of this series, it could really have used better bug testing. Continue reading ‘Fallout: New Vegas – Staff Review #3’ »
Between what’s in the Fallout bible and what made it to the games, it’s easy to forget how much of Fallout‘s established world remains unexplored. Enter Honest Hearts, a slice of post-war tribal politics aimed at filling in a few of New Vegas‘ blanks. The content doesn’t quite have a strong narrative thrust, and Zion National Park, though pretty, is lacking for environmental diversity. Still, it’s backed by some very interesting elements that tie smartly into the larger picture, and, more importantly, is more of what New Vegas did right: room to explore, people to deal with, and choices to make. Continue reading ‘Fallout New Vegas: Honest Hearts – Staff Review’ »
The Harvest Moon series boasts of a long history that hardly requires introduction. While detractors will likely only groan at yet another DS iteration, fans of the series will be tickled by the tweaks to the Harvest Moon formula that make Grand Bazaar a fresh experience.
Continue reading ‘Harvest Moon: Grand Bazaar – Staff Review’ »
A veritable sea of callbacks and references, Dissidia 012[duodecim] Final Fantasy is about what is expected from a massive crossover game. Whether this is a good thing or not depends a great deal on what your personal feelings are towards the Final Fantasy series, but thankfully, the underlying mechanics are solid enough that even those who find the constant self-reference tiresome should find something to enjoy. Dissidia Duodecim is a game with a steep learning curve, omnipresent loading times, and a rather disjointed plot, but it also presents a wonderfully deep combat system and a pool of content so huge that it borders on the absurd. But given how heavily the game relies on its combat system, how much a player will enjoy Dissidia Duodecim depends a lot on how eager they are for a fast paced battle. Continue reading ‘Dissidia 012[duodecim] Final Fantasy – Staff Review #2’ »
At first glance Din’s Curse gives the impression of a leaner, more efficient take on Diablo or Torchlight. You know the genre by now: you’re the hero, there’s the dungeon, clear quests to get loot, kill the boss, rinse and repeat until game over. Much of that holds true here, but get past that outer layer and you’ll find the devil in the details, and a fiendishly clever one to boot. Where other games sit and wait for you to make your move, Din’s Curse plays back, and aggressively so. Supported by strong and versatile gameplay, the central mechanic turns a by-the-numbers hunt for better gear into a tense, engaging, and meaningful dungeon crawl. Continue reading ‘Din’s Curse: Demon War – Staff Review’ »
An exceptionally influential tactical RPG, Tactics Ogre: Let Us Cling Together is responsible for a large number of the more common elements found in the genre today. As the original printing has been more or less relegated to the status of collector’s item, the PSP remake of Let Us Cling Together is an excellent opportunity for fans of the genre to enjoy this seminal title. There have been a great deal of changes made to the game, and although the core mechanics remain basically unchanged, it has been heavily rebalanced, with new systems and ideas added in order to make it a bit more forgiving. The end result is that Let Us Cling Together is a more than worthwhile play, though the hugely complicated nature of the game, along with some lingering balance issues, makes it difficult to recommend without reservation. Continue reading ‘Tactics Ogre: Let Us Cling Together – Staff Review’ »
Dissidia: Final Fantasy was a game that kind of took players by surprise. On the one hand, it’s hard to believe that it took this long to make a fighting game out of Final Fantasy, and on the other hand, it’s hard to believe that you could honestly make it work. The result was one of the best games on the PSP to date, so when a prequel was announced, it had some big shoes to fill. Ultimately, Dissidia 012 is a fantastic, yet oddly named game that needs to be in your library. Continue reading ‘Dissidia 012 Final Fantasy – Staff Review’ »
As if following up on Mass Effect wasn’t enough, BioWare had a major challenge in the sequel to Dragon Age: Origins. Despite its flaws, Origins boasted a malleable plot and fantastic characters, and much the same can be said of Dragon Age 2. Discarding the procedural fantasy epic for a more personal story, DA2 speeds up the action even as it paces itself on the narrative. It’s not always a healthy mix, as questionable choices intrude on and sometimes undermine serious developments, but the game easily succeeds in making this new direction fun and engaging. Whether its surpasses its predecessor, however, is far less cut-and-dry. Continue reading ‘Dragon Age 2 – Staff Review’ »
From Pokemon Gold and Silver onward, each new generation of Pokemon has improved on the basic formula of the series, refining the execution bit by bit. Pokemon Black and White continue follow this tradition, although the improvements are nowhere near as huge as the shift between the GBA games and Pokemon Diamond and Pearl. Primarily a shift in interface and presentation, the core mechanics of the Pokemon series continue largely untouched from the previous cycle of Pokemon games, while the series’s habitually scattershot interface and connectivity receive the lion’s share of attention. Overall, it’s not quite the geological shift of Diamond and Pearl, but changes Pokemon Black and White introduce have been a long time coming, and they are most welcome. Continue reading ‘Pokemon Black and White – Staff Review’ »
I’d like to start this review with a simple promise: I will not make a single solar pun or reference. It’s just too easy to make comments like that, and I’m sure that most other reviewers have fallen right into that trap. After a while, it’s just tiring. So, here it is, a straightforward review of Golden Sun: Dark Dawn.
Continue reading ‘Golden Sun: Dark Dawn – Staff Review’ »
“More of the same” is only a bad thing if same was bad the first time around. Consider Eschalon: Book II, the next entry in Basilisk’s classic-styled roleplaying series. Functionally identical to Book I, it boasts a few new hooks but overall just expands and refines the content: same engine, same gameplay, same ground rules. That basically means every other paragraph of this review will start with words like “As in Book I” and such. Fortunately, more of Eschalon – a challenging, intelligent, and versatile RPG by any measure – is most definitely a good thing. Continue reading ‘Eschalon: Book II – Staff Review’ »
Man, where to even begin? Let’s start with big. Fallout New Vegas is mind-bogglingly big, easily outpacing Fallout 3 in terms of content. With the hard work of engine development out of the way, Obsidian was free to expand on the template Bethesda provided; a long-awaited homecoming for many of the original Fallout developers. The team clearly didn’t hold back, and there’s enough game here to overwhelm even the most industrious player. While the results aren’t quite perfect, New Vegas is a clear improvement in most respects and easily one of the best RPGs this year. Continue reading ‘Fallout New Vegas (PC) – Staff Review #2’ »
Perhaps related to the success of Matrix Software’s DS remakes of Final Fantasy 3 and 4, Final Fantasy: Four Heroes of Light is a stand-alone Final Fantasy game deeply ingrained in the old school tradition. Unfortunately, the developer seems to have taken all the wrong lessons from the old school. Four Heroes of Light does push for overall simplicity of design, and that does capture something of the spirit of older RPGs, but it also features an obtuse interface, inconsistent difficulty, and direction so vague that it borders on the incomprehensible. Four Heroes of Light does do some things right — the class system is interesting, if a bit basic, and the game’s visuals are exceptional — but the game is unfriendly on a basic level and doesn’t offer the player much reward for getting past that. Continue reading ‘Final Fantasy: Four Heroes of Light – Staff Review’ »
Castlevania is one of today’s oldest and most iconic gaming series, with its roots tracing all the way back to the NES. Back in those days, it was a platformer famous for its tricky jumps fraught with traps that usually resulted in an untimely death. With the PlayStation came Symphony of the Night, a game that expanded upon the basic gameplay of Castlevania II: Simon’s Quest and incorporated the exploration of the Metroid series to create a very long running and well-liked RPG series. With the Nintendo 64 and the PlayStation 2, the series went 3D, and those games are largely considered disastrous by all but the most hardcore fans. With Castlevania: Lords of Shadow, the series tries to merge all three styles of gameplay into a cohesive game, and it largely succeeds, albeit not without copying a few other games along the way. Continue reading ‘Castlevania: Lords of Shadow – Staff Review’ »
The controversial successor to a short yet venerable gaming dynasty, Fallout 3 generated a lot of backlash amongst older fans. Frankly, there’s a lot of wiggle room as to whether or not Fallout 3 constitutes a worthy sequel (whatever that means) to the Fallout series. The combat system has been changed from an almost tactical turn-based affair to a first person shooter with a sort-of-kind-of turn based option, and the mainline plot is very inflexible, both aspects previously considered hallmarks of the series. However, by not relying too heavily on established conventions, Fallout 3 pushes itself further towards being a stand-alone title, which allows it far more creative freedom. Continue reading ‘Fallout 3 – Staff Review #2’ »
In the world of gaming, it’s fairly common for titles to focus far too much on abstract gameplay concepts and not enough on setting the stage. So often, fighting legendary monsters feels absolutely nothing like being in a fantasy world, as players are simply too aware of the multitude of systems that surround the experience. Fragile Dreams: Farewell Ruins of the Moon is an odd reversal of this issue. It is supremely easy to get lost in the sheer beauty and tragedy of the crumbling world the game presents, only to have that illusion come crashing to the ground when asked to do something practical, like press a switch. Continue reading ‘Fragile Dreams: Farewell Ruins of the Moon – Staff Review’ »
19th October 2010, 07:31 pm by
Roku
Taking place in the ruins and area surrounding Las Vegas this time, the aptly named Fallout: New Vegas gives players a bit of a different experience from Fallout 3 while still keeping the same Fallout charm. Continue reading ‘Fallout: New Vegas – Staff Review’ »