The Zone is a harsh mistress, as all who’ve followed the S.T.A.L.K.E.R. games can attest. GSC Game World’s adventure-heavy shooters borrowed from both the real Exclusion Zone and works of related science fiction to present a unique, beautiful, and deadly environment. The games featured their own hazards to the player: technical instability, a steep difficulty curve, and unforgiving gunplay. With Call of Pripyat, however, GSC has pulled off the impossible and delivered a stable, well balanced, and surprisingly complete entry into the series. Though still far short of perfection, Pripyat’s take on the Zone is fascinating and rewarding in ways that few other games are. Continue reading ‘Blurring the Line: S.T.A.L.K.E.R. – Call of Pripyat – Staff Review’ »
Sometimes, it’s refreshing to go through a game with no foreknowledge of what’s going on. I rarely get that opportunity, given how close my ear tends to be to any RPG-related news source. Rare is it that I can claim that a game’s flown completely under my radar.
Last Rebellion flew completely under my radar. Continue reading ‘Last Rebellion – Staff Review’ »
Borderlands presents an interesting mash up of First-Person Shooter and RPG elements, which eventually come together to produce a unique sort of combat system with a lot to offer. Unfortunately, a clunky interface, flatlined plot, and a certain monotony when it comes to environments drag the game down significantly, becoming glaring issues towards the end of the game. On the whole, Borderlands is a solidly built game, and it works well for gamers looking for something a little bit different, but it’s not a particularly compelling or amazing title. Continue reading ‘Borderlands – Staff Review’ »
It’s the early 21st century, and Atlus has finally deemed the time right to roll out a sequel to their cult classic RPG Shin Megami Tensei: Nocturne– Shin Megami Tensei: Strange Journey. Is it worth the six year wait? Short answer: yes. Long answer: read on…
Continue reading ‘Staff Import Review – Shin Megami Tensei: Strange Journey’ »
Final Fantasy XIII has been a long time coming, and there’s little doubt that some people are going in with certain expectations. The fact that it’s also the first main series Final Fantasy game for the current generation likely only adds to this. To the extent that it’s possible, one has to put that aside and focus on the game for what it is rather than thinking about the rest of the series. Final Fantasy XIII is rather unlike anything else in the series anyway. Of course, it certainly has its fair share of staples such as chocobos, cactuars, and tonberries in the game, but the gameplay emphasis is very different. Exploration is all but ignored for the most part, and dungeons are the game’s clear focus. Towns are almost non-existent and functionally replaced by shops that can be accessed from save points while inns are rendered obsolete by auto-healing. Bits of story are delivered at very specific intervals, and the pace is carefully controlled to a large degree by a number of design decisions such as most dungeons being purposely linear. Continue reading ‘Final Fantasy XIII – Staff Import Review’ »
Fourteen years ago, developer tri-Ace released Star Ocean for the Super Famicom. Touting “Space is an ocean of stars” as a tagline, it achieved a cult following among RPG fans and put the dev on the map. Many years, several releases and ports later, we arrive at a re-release of the fourth installment, Star Ocean: The Last Hope International, which delivers an experience largely in line with the rest of the series. Continue reading ‘Star Ocean: The Last Hope International – Staff Review’ »
Over the course of the last decade or so, North America has seen a remarkable influx of games and series which, in the past, had been exclusive to the east. From Shin Megami Tensei to Fire Emblem, the widening acceptance of gaming in general has allowed for a much broader cross-section of Japanese gaming to be seen on our shores. However, there still remain a number of long running series which have yet to make the jump across the pond. Glory of Heracles, whose first game was released in 1987, is one of these, and although the game contains many elements that are carried over from earlier entries in the series, the fact that this is the series’s first international release works strongly in its favor. Continue reading ‘Glory of Heracles – Staff Review’ »
Say what you will about Bioware, but they take no task lightly. By any measure Mass Effect was an epic affair, and topping that in a believable fashion – while integrating the characters and choices that made the first game meaningful – must have posed nearly countless problems for the team. To say they pulled it off is a gross understatement; Mass Effect 2 is a vast improvement over its predecessor in nearly every respect and a superb middle chapter in the series. Continue reading ‘Mass Effect 2 (PC) – Staff Review’ »
The main features of Tales of Symphonia: Dawn of the New World are an engaging and solidly balanced combat system, and a somewhat overbearing and at times saccharine story. In this, it is a fairly typical Tales game. That isn’t to say ToS:DotNW is a bad game — on the contrary, the game is quite well constructed — merely that it comes off as a bit derivative, particularly where the story is concerned. ToS:DotNW does try a number of new things with the series with varying levels of success, but overall, it’s unlikely that anyone who already has an opinion about the Tales series will find their position swayed one way or the other due to this game. Continue reading ‘Tales of Symphonia: Dawn of the New World – Staff Review’ »
The Legend of Zelda franchise is one of the oldest action RPG series out there, and it is unique in that it has consistently offered a similar experience, whether it is played on a console or a handheld. Zelda is and always will be all about exploring dungeons, finding hidden items, and then using them to solve the puzzles within. It is this core experience that brings players back again and again, some in spite of the similarities from game to game and some because of them. When the franchise made the move to the DS, many questioned whether it could work with its all-stylus control scheme. Phantom Hourglass silenced many a naysayer, but sadly, Spirit Tracks does not have the same punch that its predecessor had. Continue reading ‘The Legend of Zelda: Spirit Tracks – Staff Review’ »
Half Baldur’s Gate, half Mass Effect, Dragon Age: Origins hits too many of the right notes for fans of either to ignore. It’s big, it’s epic, it has tight production values, and it does a superb job of creating a unique set of mythos for its world, staple fantasy elements notwithstanding. Unfortunately, a score of small issues drag down much of the game’s interaction and controls, and some aspects of the story aren’t as clever as they think they are. Still, if you can get into the complex, well-written story, Dragon Age will grab you and not let go. Continue reading ‘Dragon Age: Origins – Staff Review’ »
The early PSOne game Revelations: Persona is widely considered to be the victim of one of the biggest localization hack jobs of all time. Besides a lackluster translation filled with poorly conceived attempts at mythological nomenclature, the localization team saw fit to fiddle with the game’s balance, alter character art in order to make the cast appear more western, and even remove whole sections of the game for no readily apparent reason. And so when a PSP port-slash-remake was announced, there was a great sigh of relief in the Western Hemisphere. And, thankfully, Shin Megami Tensei: Persona does indeed improve vastly on the localization of the original game. Unfortunately, with a poorly executed plot, badly balanced combat system, and a mishmash of aesthetic elements, the game lying hidden underneath the piles of meddling heaped on Revelations: Persona isn’t exactly a diamond in the rough. Continue reading ‘Shin Megami Tensei: Persona – Staff Review’ »
When I accepted the review assignment for Adventures to Go, I expected that it would be an easy review that would fit well into my schedule. I could pick up the game, play through an order or two, and set it down for a while. No need to play for hours at a stretch, no deep storyline to follow, and minimal gameplay mechanics to learn.
Continue reading ‘Adventures to Go – Staff Review’ »
Disgaea 2: Dark Hero Days continues the recent trend of PSP rereleases, retooling Disgaea 2 and dropping it onto Sony’s handheld with some new features. Although it adds some interesting new content, including an epilogue starring Axel, Dark Hero Days lacks some of the wit and energy that made Disgaea so much fun, at least in the plot department. It doesn’t make too many changes to the Disgaea combat system, and most, if not all, of the really new content introduced for this port is available only after completing the mainline quest, meaning this port will probably be a little dull for gamers who have already sucked the marrow out of the game’s PS2 iteration. Continue reading ‘Disgaea 2: Dark Hero Days – Staff Review’ »
Part of the joy of writing for an RPG-centric website is that I can draw comparisons to some rather eclectic, obscure, and niche material, knowing that the reader will be able to follow my gist. It’s an amazing power, and one that I try to wield judiciously and in the name of good. However, Atelier Annie makes me wish that, rather than your standard RPG fare, my readers were versed in the equally insular world of German boardgames, particularly resource-management-centric, action-limited strategy titles such as Agricola, Stone Age, and Settlers of Catan. I’d probably have a much easier time of describing the cost/reward analyses, transportation efficiency concerns, and development strategies intrinsic to this Gust-developed JRPG. In lieu of such assumption, though, just take my word for it: Atelier Annie is an awesome, horizon-expanding game. Continue reading ‘Atelier Annie – Staff Review’ »
Ok. I’ll level with you. I’ve just scrapped my fifth attempt at an opening to this review. I’ve tried food analogies, tomato discussion, references to Halloween (the holiday and the movie), Tim Burton films, Okami, Phantasy Star… So, nuts to that. Settle in, kiddies. It’s story time.
Once upon a time, there was a little DS RPG called A Witch’s Tale. Her parents, Nippon-Ichi and HitMaker, were very famous in their own rights; one was a premier name in RPGs and the other was once a member of the famous Sega family. Though her pedigree shone, she was scorned from birth, partially due to the failings of her elder brother, Dragoneer’s Aria. As the young girl of the family, no one wanted to mention her in the same breath as her half-siblings Disgaea and Crazy Taxi. Realizing that she would have to seek her own fortune, she set out to prove her detractors wrong.
Continue reading ‘A Witch’s Tale – Staff Review’ »
Dragonica Online is a very solidly designed game which is unfortunately marred by some of the same issues that have plagued other free to play MMOs for years now. It offers arcade-style beat-’em-up combat that makes the game genuinely entertaining to play, and provides a wealth of activities for players who are interested in more than mindless grinding, but it also has some significant issues with its level curve, as well as some unpleasant balance issues. On the whole, Dragonica Online is a good choice for those looking for an unusual and active online game, but it doesn’t deal with the pacing issues unique to online gaming any better than most free to play MMOs. Continue reading ‘Dragonica Online – Staff Review’ »
When it was announced, Dissidia: Final Fantasy sounded like an interesting concept: a fighting game starring Final Fantasy characters. At first glance, you might think it is the spiritual successor to Ehrgeiz. You’d be wrong. The only thing this game has in common with that PS1 brawler is the inclusion of Cloud and Sephiroth among the cast. Make no mistakes about it. This is an action RPG at its finest, and for fans that have dutifully played the first ten Final Fantasy games, it’s chock full of nostalgia and gameplay that will keep you coming back. Continue reading ‘Dissidia: Final Fantasy – Staff Review’ »
One year, four months, and thirteen days ago I gave my opinion on Mana Khemia ~Alchemists of Al-Revis~, a title I described as “the union of several good ideas other games had but never put together before.” It was a strangely-worded explanation of a strangely attractive game; none of what I played then was all that new or unique, but so many elements came together into a deceptively entertaining gestalt that, frankly, I didn’t care. Mana Khemia was not unique, and I was fine with that.
Mana Khemia 2 isn’t unique, either. And I’m fine with that, too.
Continue reading ‘Mana Khemia 2 ~ Fall of Alchemy ~ – Staff Review’ »
Valkyrie Profile 2: Silmeria has an impressive set of credentials to recommend it. Possessing a high-energy, yet tactically challenging combat system, an unexpected epic symphonic soundtrack, some truly impressive visuals, and a sharp, well written story, Valkyrie Profile 2: Silmeria is a remarkable title which should appeal to a wide variety of gamers. However, those expecting an experience similar to Valkyrie Profile: Lenneth will be disappointed, as most of the gameplay mechanics that made it so unique have been gutted or outright omitted. There are also a few problems with stiff animation, poor lip sync, and a bit of excess deus ex machina late in the plot, but the game offers an entertaining and thought-provoking take on the Valkyrie Profile world to those willing to accept the changes it makes to the series. Continue reading ‘Valkyrie Profile 2: Silmeria – Staff Review’ »