Posts Tagged ‘S.T.A.L.K.E.R. – Call of Pripyat’

What Happened This Week – Such is Life in the Industry

The news never stops, which in that respect is very much like Skyrim. But I digress. The Spike VGAs have given us plenty of material, and thus tonight’s topics include:

  • The nominees, broken down: Skyrim wins GOTY, Dragon Age 2 somehow got on a ‘best of’ list for RPGs, Witcher 2 is looking mighty snubbed…
  • …although the train of unneeded celebrities, lackluster announcements, and literal on-stage teabagging did a fine job distracting from the awards themselves.  And we wonder why gaming is still seen as immature.
  • Meanwhile, with the VGAs posing as E3 Lite, speculation abounds that the actual E3 could come to an end (as we know it).
  • A team of students at George Washington University use Kinect for other than its intended purpose, netting a $100,000 scholarship.  And they complain about the kids today!
  • Shiggy scares everybody with a Wired interview, saying he’s stepping down, prompting a panic until he can finish the sentence with “to smaller projects.”
  • GSC Game World closes its doors, signalling an end to the eccentric yet beloved S.T.A.L.K.E.R. series.  Let’s drink to them once more.
  • Namco-Bandai wins their suit re: Witcher 2 distribution in Europe, the 3DS sells 3 million units in Japan, Square Enix moves FFXIV to a paid subscription, and more!

Continue reading ‘What Happened This Week – Such is Life in the Industry’ »

NPCast 17: Cut Content – Keeping the Dream Alive

It has been said – by me, using that phrase to mask that it was me saying it – that the gaming industry is where good dreams go to die horrible deaths. Less hyperbolic (and more true) is that sometimes a developer’s pet idea just had to go if the game was to see the light of day; at times, the game had to become something else entirely. Come on in and let us discuss some rather noteworthy examples, and see what they say about our hobby-slash-industry. You’ll laugh, you’ll cry, and you’ll find out someone was in S.T.A.L.K.E.R. Clear Sky that you were not expecting. I bet you can’t guess! Continue reading ‘NPCast 17: Cut Content – Keeping the Dream Alive’ »

Blurring the Line: S.T.A.L.K.E.R. – Call of Pripyat – Staff Review

The Zone is a harsh mistress, as all who’ve followed the S.T.A.L.K.E.R. games can attest. GSC Game World’s adventure-heavy shooters borrowed from both the real Exclusion Zone and works of related science fiction to present a unique, beautiful, and deadly environment. The games featured their own hazards to the player: technical instability, a steep difficulty curve, and unforgiving gunplay. With Call of Pripyat, however, GSC has pulled off the impossible and delivered a stable, well balanced, and surprisingly complete entry into the series. Though still far short of perfection, Pripyat‘s take on the Zone is fascinating and rewarding in ways that few other games are. Continue reading ‘Blurring the Line: S.T.A.L.K.E.R. – Call of Pripyat – Staff Review’ »