Posts Tagged ‘S.T.A.L.K.E.R. (series)’
All right, back in business once more. Hopefully we won’t be hit by another freak storm this weekend, but really it seems like the power dies if someone so much as coughs too loudly. Let’s get to the news before it happens again. Here’s what’s going down:
- Zynga starts getting hit with lawsuits regarding allegations of insider trading, with underwriters paid to help insiders offload stock before it fell. Also known as “Tuesday on Wall Street.”
- Not to be outdone, EA has also filed suit that Zynga copied The Sims Social to create The Ville. Man, who do you root for in that fight? (The answer is EA, seriously.)
- Ubisoft’s Uplay exposes players to an exploit that allows websites access to, and control over, a user’s computer. It’s like they want people to pirate their games.
- The Old Republic pulls the pin and goes free-to-play. Should’ve kept the base, BioWare! And the base I mean your playerbase. By making KotOR III instead.
- Sony posts a sizable loss of some $312 million for the first quarter of 2012, including losses in the games division. Tempting to blame the Vita, but their true problems run deeper.
- Squenix has an ambitious ten-year plan for Dragon Quest X. It sounds crazy until you realize they’ve been running Final Fantasy XI for at least that long.
- Rumors abound regarding Bethesda and the STALKER series, Take Two posts a lower earnings report due to unrealistic expectations, and more!
Continue reading ‘What Happened This Week – The Cold Calculus of Microtransactions’ »
Nothing like a week of updates to make a guy feel like he’s treading old ground, but hey, anything worth talking about is worth talking about again. Tonight’s discussion topics are as follows:
- The Bethesda-Interplay legal mess comes to a close, with Zenimax paying $2mil for Interplay to stop harassing Fallout and claiming the MMO’s going to make it.
- GSC Game World announces on Facebook that development of STALKER 2 is somehow still underway. Why do all the beautiful things in life have to be undead?
- Zynga acquires another executive from EA. Poor Zynga… their stock’s lackluster performance has caused them to mentally regress to last year.
- BioWare reveals that Mass Effect 3 will require Origin and will not be available on steam. Also, they broke their arm in a boking accident.
- Workers at a Foxconn plant in China threaten mass suicide over low pay and poor conditions. Industry leaders feign shock that they’re still doing business with Foxconn.
- Ars Technica gets a closer look at the Wii U, and learns surprisingly little.
- Diablo III gets a console version, a Gaikai rep makes a silly assumption about the Big Three, and more!
Continue reading ‘What Happened This Week – Is This the 50′s or 1999?’ »
All right, back in business! Just in time to let you all know that, naturally, there will not be a podcast on Christmas Day. Enjoy the holidays everyone, and I’ll see you all in the new year! Until then let us dig into the bigger happenings this week (and 2011 in general), including the following:
- Zynga went public and entered its first day of trading, starting at $10/share and never quite getting higher. You may want to get popcorn for this.
- Nintendo partnered with the Louvre to use its 3DS as an interactive display guide. Yes, that Louvre.
- Meanwhile, DJ Deadmau5
lost and then recovered pretended to lose a demo PS Vita in a cab, while a boat named the PlayStation Vita was capsized at sea. What’s the over/under on these being roundabout marketing schemes versus ill omens?
- Square Enix got hacked, with the scope of the theft not known but the company certain no credit card information was leaked. Affected users were heard to collectively say “Oh no, not again.”
- CD Projekt pursued Witcher 2 pirates, stating that being anti-DRM and anti-piracy aren’t mutually exclusive. I am forced to conclude they are trying to confuse the internet, and it’s working.
- 2011 roundup: my own Top 5 for major events in the gaming industry, from the awesome to the shocking to the just plain sad.
- Naughty Dog claims The Last of Us will have a heavy story focus (oh, boy), Pokemon partakes in a most unusual crossover, and much more! Continue reading ‘What Happened This Week – Zynga All the Way’ »
The news never stops, which in that respect is very much like Skyrim. But I digress. The Spike VGAs have given us plenty of material, and thus tonight’s topics include:
- The nominees, broken down: Skyrim wins GOTY, Dragon Age 2 somehow got on a ‘best of’ list for RPGs, Witcher 2 is looking mighty snubbed…
- …although the train of unneeded celebrities, lackluster announcements, and literal on-stage teabagging did a fine job distracting from the awards themselves. And we wonder why gaming is still seen as immature.
- Meanwhile, with the VGAs posing as E3 Lite, speculation abounds that the actual E3 could come to an end (as we know it).
- A team of students at George Washington University use Kinect for other than its intended purpose, netting a $100,000 scholarship. And they complain about the kids today!
- Shiggy scares everybody with a Wired interview, saying he’s stepping down, prompting a panic until he can finish the sentence with “to smaller projects.”
- GSC Game World closes its doors, signalling an end to the eccentric yet beloved S.T.A.L.K.E.R. series. Let’s drink to them once more.
- Namco-Bandai wins their suit re: Witcher 2 distribution in Europe, the 3DS sells 3 million units in Japan, Square Enix moves FFXIV to a paid subscription, and more!
Continue reading ‘What Happened This Week – Such is Life in the Industry’ »
Howdy-ho, all! Managed a bit of a breakthrough, if only via workarounds I only half understand. Looking for a longer-term solution until the Comcast router decides to un-kink itself, since there doesn’t seem to be much else I can do on my end. Alas!
Anyway, got plenty to talk about, including the following:
- Steve Jobs passed away after battling cancer for the last several years. Say what you will about the man, but he knew how to develop and market shiny new gizmos people didn’t know they wanted.
- Apple revealed the iPhone 4, hyping up the processor as on par with handhelds and consoles. And yet everybody gets quiet when you ask how you’re supposed to move.
- GSC Game World gives us a brief S.T.A.L.K.E.R. 2-related scare, showing just how potent the fear of DRM can really be.
- The Game of Thrones RPG was announced, prompting questions of how well a game can reproduce a complex, morally gray universe based on popular literature. My advice: ask CD Projekt for help studying.
- EA tries to reassure everybody that no, really, they’re not competing with Valve and Steam. They’re only setting up a separate distribution site and restricting certain games to it. NOT COMPETITION
- The Financial Times reveals scary new plans for European Debt, I ramble a bit about the Occupy Wall Street protests, and more!
Continue reading ‘What Happened This Week – Strategic Signal Loss’ »
It has been said – by me, using that phrase to mask that it was me saying it – that the gaming industry is where good dreams go to die horrible deaths. Less hyperbolic (and more true) is that sometimes a developer’s pet idea just had to go if the game was to see the light of day; at times, the game had to become something else entirely. Come on in and let us discuss some rather noteworthy examples, and see what they say about our hobby-slash-industry. You’ll laugh, you’ll cry, and you’ll find out someone was in S.T.A.L.K.E.R. Clear Sky that you were not expecting. I bet you can’t guess! Continue reading ‘NPCast 17: Cut Content – Keeping the Dream Alive’ »
The Zone is a harsh mistress, as all who’ve followed the S.T.A.L.K.E.R. games can attest. GSC Game World’s adventure-heavy shooters borrowed from both the real Exclusion Zone and works of related science fiction to present a unique, beautiful, and deadly environment. The games featured their own hazards to the player: technical instability, a steep difficulty curve, and unforgiving gunplay. With Call of Pripyat, however, GSC has pulled off the impossible and delivered a stable, well balanced, and surprisingly complete entry into the series. Though still far short of perfection, Pripyat‘s take on the Zone is fascinating and rewarding in ways that few other games are. Continue reading ‘Blurring the Line: S.T.A.L.K.E.R. – Call of Pripyat – Staff Review’ »