This week, we’ll be talking about the various skills and abilities available to your demons, and which to use. There’s a lot to digest here, so let’s get started! Continue reading ‘Strategy Session – Shin Megami Tensei: Strange Journey, Part III’ »
Posts Tagged ‘Shin Megami Tensei: Strange Journey’
One of the best ways of constructing an exceptionally powerful party member in Shin Megami Tensei: Strange Journey is by intelligent use of the Password system. By manipulating this system, the player can bring in demonic allies from other player’s games, re-use the normally single use Demon Sources, and in general, snap the balance of this game like a toothpick. This week, we’ll take a look at some basic strategies for abusing passwords for fun and profit. Continue reading ‘Strategy Session – Shin Megami Tensei: Strange Journey, Part II’ »
Shin Megami Tensei: Strange Journey uses a pretty basic version of the traditional Demon Fusion system, with a few interesting quirks. This week, we’ll go over some of the basic functions of the Fusion system, working up to the more complex tricks you can pull with it later on. First off, we’ll look at the basic mechanics themselves. Continue reading ‘Strategy Session – Shin Megami Tensei: Strange Journey, Part I’ »
Shin Megami Tensei: Strange Journey, the most recent addition to the rather scant roll of the series’ mainline continuity, is a game with significance for the series as a whole. As the central pillar of the Shin Megami Tensei series, the mainline entries have always been fairly old school dungeon crawling affairs, considerably darker than the numerous side stories that have spun off of them. It has been a major point of curiosity to see which direction Atlus would take the series: outward into the younger, more upbeat world of spinoffs such as Persona and Devil Survivor, or back inwards, towards the darker, more chaotic entries of the early series. Interestingly, Strange Journey seems content to pick its own path, taking to heart many of the upgrades the series has seen in interaction and depth of character, while maintaining the disturbing, often sharply critical edge the older Shin Megami Tensei games had. The end result doesn’t quite have the same bite as Shin Megami Tensei: Nocturne, but Strange Journey‘s excellent story, solid character customization scheme, and exceptional dungeon design mark it as an excellent game in its own right. Continue reading ‘Shin Megami Tensei: Strange Journey – Staff Review’ »
The packed-in soundtrack CD for Shin Megami Tensei: Strange Journey may not play properly, according to Atlus. A manufacturing error resulted in a batch of defective discs that still contain the data files, but might not work as an audio disc. Atlus is currently working with the manufacturer to correct the issue. In the meantime, those with malfunctioning CDs can input their information and receive a replacement disc through the company’s website.
It’s the early 21st century, and Atlus has finally deemed the time right to roll out a sequel to their cult classic RPG Shin Megami Tensei: Nocturne– Shin Megami Tensei: Strange Journey. Is it worth the six year wait? Short answer: yes. Long answer: read on…
The official website for Atlus’ upcoming Shin Megami Tensei: Strange Journey has been launched, and can be found here. Strange Journey is due for a March 23 release.
Coming courtesy of their Facebook page, Atlus has announced that copies of Shin Megami Tensei: Strange Journey will have the soundtrack CD packed in. Additionally, the game’s release date has been changed to March 23.
Professional niche-fillers Atlus announced today that Shin Megami Tensei: Strange Journey is coming to the Nintendo DS in North America. A first-person sci-fi RPG, Strange Journey centers around unexplained phenomena at the southern pole of the Earth, and a team of specialists is sent into the heart of the mysterious, growing black void to find out what’s going on. As per usual, players will have the option of doing battle with, negotiating, or bribing various monsters along the way. Here’s hoping that demons from another plane of existence take AmEx.
Further information is available on the official website. Strange Journey is slated for a March 10, 2010 release.
Hexys Force just got infinitely more disturbing. Continue reading ‘Mass Media 11/05/09’ »
I like Fallout 3: The Pitt’s attention to detail. To Wit: The Monongahela River is brown. Continue reading ‘Mass Media 10/03/09’ »
I woke up this morning to find my car parked half a foot away from the curb, which is what I get for coming home at three in the morning. Continue reading ‘Mass Media 08/30/09’ »
Veterans of Shin Megami Tensei: Nocturne and the latter two Persona games will be all to familiar with this scenario: trying to fuse two demons together only to spend forever flipping back and forth and back and forth in a vain attempt to have your new demon inherit at least one of the skills you, y’know, actually want. Well, Atlus has finally heard our prayers and has created an item that actively gives fused demons specific skills.
In this episode: Roy Brown is the man. I wish I could rewind time back to E3 so I could shake someone at Bethesda’s hand for introducing me to this golden-voiced king amongst men. That and ask them to de-nerf Colonel Autumn’s laser pistol. Oh well… there’s always mods, I guess.
To the task at hand. Today’s media includes and is limited to: Dragon Quest IX, Elemental Hunters, Hexys Force, Phantasy Star Portable 2, Resonance of Fate, Rune Factory 3, Shin Megami Tensei: Strange Journey, and Valkyria Chronicles 2: The Gallia Royal Military Academy. Get it while it’s hot, people! Continue reading ‘Mass Media 08/28/09’ »
If you’re reading this, please help me. WolfRaven has me locked up in her basement and is forcing me to do lots of media updates.
Oh no, here she comes.
Hi, WR! No, I’m not doing anything suspicious! Just updating media like you told me to! *Laughs nervously* Continue reading ‘Mass Media 08/22/09’ »
Four treasure chests left in Wild Arms 5. Getting Nine Lives is exhausting, truly. Continue reading ‘Mass Media 08/13/09’ »
It’s been over five years since Atlus’ innovative RPG Shin Megami Tensei: Nocturne took the PS2 by storm but, as of October 8th of this year, the wait for a new, original Shin Megami Tensei title will end when Shin Megami Tensei: Strange Journey arrives on the Nintendo DS in Japan.