Posts Tagged ‘s.t.a.l.k.e.r. series’

NPCast 07 – Keep Coming Back for More

And just like that we’re back with another podcast, starring none other than myself. This time around I pose the question of what keeps us playing those older games, even as newer ones sit on the shelf just itching to be played. (I promise I’ll get back to you soon, Red Alert 3!) Through examples, the answer turns out to be kind of complicated. Have a listen, won’t you? Continue reading ‘NPCast 07 – Keep Coming Back for More’ »

Blurring the Line: S.T.A.L.K.E.R.: Clear Sky – Staff Review

Hot on the heels of S.T.A.L.K.E.R. – Shadow of Chernobyl comes a prologue hyped to be everything last year’s unpolished, but memorable, first-person adventure was supposed to be. Clear Sky takes us back into the blighted Chernobyl exclusion zone, showing the events immediately preceding Shadow. The new gameplay elements have substantially expanded Clear Sky‘s depth, and the sense of genuine adventure is as compelling as ever. However, the underlying weaknesses from Shadow again rear their ugly heads here, and the game is saddled with a few new setbacks to call its own. Continue reading ‘Blurring the Line: S.T.A.L.K.E.R.: Clear Sky – Staff Review’ »

Blurring the Line: S.T.A.L.K.E.R. – Shadow of Chernobyl

If all we could discuss in a review are the facts, the nuts and bolts of a game, then S.T.A.L.K.E.R. – Shadow of Chernobyl would have been dead on arrival.  The long-delayed shooter from THQ and GSC Game World falters on too many technical points for one to fairly recommend it without a whole heap of warnings.  However, when the topic changes to the ephemeral, to things like atmosphere, artistry, a sense of adventure, then any attempt to score it suddenly becomes far more complicated.  Know at least this: for all its faults, you’ve never played anything quite like it, and may not for a very long time. Continue reading ‘Blurring the Line: S.T.A.L.K.E.R. – Shadow of Chernobyl’ »