Posts Tagged ‘S.T.A.L.K.E.R. – Shadow of Chernobyl’
The news never stops, which in that respect is very much like Skyrim. But I digress. The Spike VGAs have given us plenty of material, and thus tonight’s topics include:
- The nominees, broken down: Skyrim wins GOTY, Dragon Age 2 somehow got on a ‘best of’ list for RPGs, Witcher 2 is looking mighty snubbed…
- …although the train of unneeded celebrities, lackluster announcements, and literal on-stage teabagging did a fine job distracting from the awards themselves. And we wonder why gaming is still seen as immature.
- Meanwhile, with the VGAs posing as E3 Lite, speculation abounds that the actual E3 could come to an end (as we know it).
- A team of students at George Washington University use Kinect for other than its intended purpose, netting a $100,000 scholarship. And they complain about the kids today!
- Shiggy scares everybody with a Wired interview, saying he’s stepping down, prompting a panic until he can finish the sentence with “to smaller projects.”
- GSC Game World closes its doors, signalling an end to the eccentric yet beloved S.T.A.L.K.E.R. series. Let’s drink to them once more.
- Namco-Bandai wins their suit re: Witcher 2 distribution in Europe, the 3DS sells 3 million units in Japan, Square Enix moves FFXIV to a paid subscription, and more!
Continue reading ‘What Happened This Week – Such is Life in the Industry’ »
It has been said – by me, using that phrase to mask that it was me saying it – that the gaming industry is where good dreams go to die horrible deaths. Less hyperbolic (and more true) is that sometimes a developer’s pet idea just had to go if the game was to see the light of day; at times, the game had to become something else entirely. Come on in and let us discuss some rather noteworthy examples, and see what they say about our hobby-slash-industry. You’ll laugh, you’ll cry, and you’ll find out someone was in S.T.A.L.K.E.R. Clear Sky that you were not expecting. I bet you can’t guess! Continue reading ‘NPCast 17: Cut Content – Keeping the Dream Alive’ »
If all we could discuss in a review are the facts, the nuts and bolts of a game, then S.T.A.L.K.E.R. – Shadow of Chernobyl would have been dead on arrival. The long-delayed shooter from THQ and GSC Game World falters on too many technical points for one to fairly recommend it without a whole heap of warnings. However, when the topic changes to the ephemeral, to things like atmosphere, artistry, a sense of adventure, then any attempt to score it suddenly becomes far more complicated. Know at least this: for all its faults, you’ve never played anything quite like it, and may not for a very long time. Continue reading ‘Blurring the Line: S.T.A.L.K.E.R. – Shadow of Chernobyl’ »