Blurring the Line: S.T.A.L.K.E.R. - Shadow of Chernobyl
If all we could discuss in a review are the facts, the nuts and bolts of a game, then S.T.A.L.K.E.R. - Shadow of Chernobyl would have been dead on arrival. The long-delayed shooter from THQ and GSC Game World falters on too many technical points for one to fairly recommend it without a whole heap of warnings. However, when the topic changes to the ephemeral, to things like atmosphere, artistry, a sense of adventure, then any attempt to score it suddenly becomes far more complicated. Know at least this: for all its faults, you’ve never played anything quite like it, and may not for a very long time. Continue reading ‘Blurring the Line: S.T.A.L.K.E.R. - Shadow of Chernobyl’ »







