After completing Tales of Symphonia: Dawn of the New World, it occurred to me that the monster system really could have been explained better. So this week on the Strategy Session, we’re going to take a closer look at this subsystem, and what it takes to build a truly dangerous monster. Continue reading ‘Strategy Session – Tales of Symphonia: Dawn of the New World’ »
The main features of Tales of Symphonia: Dawn of the New World are an engaging and solidly balanced combat system, and a somewhat overbearing and at times saccharine story. In this, it is a fairly typical Tales game. That isn’t to say ToS:DotNW is a bad game — on the contrary, the game is quite well constructed — merely that it comes off as a bit derivative, particularly where the story is concerned. ToS:DotNW does try a number of new things with the series with varying levels of success, but overall, it’s unlikely that anyone who already has an opinion about the Tales series will find their position swayed one way or the other due to this game. Continue reading ‘Tales of Symphonia: Dawn of the New World – Staff Review’ »
This media update brought to you in part by our good friend the pigeon. Continue reading ‘Mass Media 10/22/09’ »
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