Posts Tagged ‘Vampire: the Masquerade: Bloodlines’

Vampire: the Masquerade: Bloodlines – Staff Review

One part tabletop RPG, one part multiple strains of vampire fiction, and three parts of that special Troika blend of high-ambition but low-stability programming; that’s Vampire: the Masquerade: Bloodlines in a nutshell.  A serviceable first-person RPG, Bloodlines is also a newbie’s field guide to the World of Darkness and its modern-day undead secret societies.  How well the game works depends largely on how well you can tolerate subpar coding and questionable design choices, yet buried under the usual PC RPG mess is a versatile story and a cast of memorable, well-acted characters. Continue reading ‘Vampire: the Masquerade: Bloodlines – Staff Review’ »

NPCast 17: Cut Content – Keeping the Dream Alive

It has been said – by me, using that phrase to mask that it was me saying it – that the gaming industry is where good dreams go to die horrible deaths. Less hyperbolic (and more true) is that sometimes a developer’s pet idea just had to go if the game was to see the light of day; at times, the game had to become something else entirely. Come on in and let us discuss some rather noteworthy examples, and see what they say about our hobby-slash-industry. You’ll laugh, you’ll cry, and you’ll find out someone was in S.T.A.L.K.E.R. Clear Sky that you were not expecting. I bet you can’t guess! Continue reading ‘NPCast 17: Cut Content – Keeping the Dream Alive’ »

Vampire: the Masquerade: Bloodlines – Staff Review

In popular culture, portrayals of vampires as protagonists tend to swing towards the tragic. The dark, brooding anti-hero with the mysterious past and a serious case of ennui tends to be par for the course, but with Vampire: the Masquerade: Bloodlines, the tragedy has less to do with the characters in its story than it does with the criminal lack of stability in its code. Vampire: the Masquerade: Bloodlines is a game with some serious, serious issues, the worst of which will prevent a player from finishing the game, or even playing it at all. And this is a sad thing, because under the layers of bugs and seemingly unfinished sub-sections of the game, there is an unusually open, fairly well designed RPG to be played. Bloodlines has an interesting cast of characters, some solid voice acting, and a sense of atmosphere that, while somewhat cliché, still manages a few moments of genuine creepiness. Continue reading ‘Vampire: the Masquerade: Bloodlines – Staff Review’ »