At a Final Fantasy Type-0 HD launch event in Hong Kong, Square Enix showed off artwork and a teaser video for a possible sequel to the title. The sequel has not yet been announced or titled, though director Hajime Tabata did state that his team wants to begin production.
Check the video out over on Youtube.
Source: Gematsu
Square Enix has announced plans for the final scenario for Final Fantasy XI. Titled Rhapsodies of Vana’diel, the content will be split into three parts launching in May, August, and November of this year. The release of the final chapter will signal the end of major updates to the game, though the game will still see maintenance and content fine-tuning. PS2 and 360 operations for the title will cease in March 2016.
The company will also partner with Nexon for a mobile adaptation of Final Fantasy XI. Apart from optimization for the platform and making use of the touchscreen interface, few details were given at this time, though FFXI Mobile will launch in Japan, Korea, North America, and Europe.
The last announcement was for Final Fantasy Grandmasters, a smartphone-based online RPG based in the world of FFXI. Japanese beta testing will begin in April.
Source: Gematsu
Square Enix has shared some more information about Mevius Final Fantasy, the smartphone entry in the long-running RPG series. Battles have been designed around the smartphone interface, with basic attacks accessible via tapping the screen; multiple attacks can be performed in one turn, and players can use various magic abilities to augment their offense. Defeated enemies drop Elements, which are used to unlock more abilities.
Additionally, Mevius will feature a job system, with correspondingly different attacks depending on the job. Screenshots confirm Black Mage and Ranger, the latter of which functions as a thief-type role. Other series staples, such as moogles, will also make an appearance.
Source: Gematsu
Square Enix has announced the launch dates for the PS4 version of Final Fantasy X | X-2 HD Remaster. The North American release is scheduled for May 12, with Japan following on the 14th and Europe on the 15th. The PS4 version of the remaster will feature cross-save functionality with PS3 and PS Vita copies, remote play on the Vita, and both the original and remastered soundtracks.
Source: Gematsu
In a recent interview, Final Fantasy XV directory Hajime Tabata stated that he would “like to be able to do a worldwide release” for the title. “We don’t want to impose any big delays to players from around the world, so I’m hoping that everyone will be able to play the same Final Fantasy XV together within as close of a time frame as possible.”
At present, no release date for Final Fantasy XV has been announced.
Source: Gematsu
Speaking with Famitsu, Final Fantasy Type-0 HD director Hajime Tabata explained the delayed Japanese release of Final Fantasy Agito+ as the team discovering “a big problem within the development environment.” While the nature of the problem was unspecified, Tabata explained it has to do with development for the PS Vita as a platform, and the company is waiting for an update along with support from Sony Computer Entertainment.
Tabata also mentioned that debugging has begun for Type-0 HD, and that the title is entering the final development stages.
Source: Gematsu
While we’re on the subject, Square Enix announced the Final Fantasy X/X-2 HD Remaster will reach the PS4 in spring 2015. Copies will be priced at $49.99 in North America, and £39.99 in Europe.
The company also announced that Final Fantasy VII is also being ported to the PS4, also in spring 2015. While the use of system-exclusive features was mentioned, no further details were given at this time.
Source: Gematsu
With Final Fantasy Type-0 finally going global (and HD) in March, Square Enix revealed the title will come in both standard and collector’s editions. Priced at $99/€89.99, the CE throws in a golden SteelBook case, a composer’s selections soundtrack, a 200-page Type-0 manga, an 80-page artbook, replicas of Ace’s cards, and a code for the demo version of Final Fantasy XV.
The demo will be exclusive to Type-0 HD, according to Square Enix, and will not be released as a standalone download. First-print copies of the standard edition will also include copies of the demo.
Source: Gematsu
In a recent interview, director Hajime Tabata commented on the Final Fantasy XV demo to be included with Final Fantasy Type-0 HD. The demo will be a download copy, and might only be available for a limited time. The idea isn’t confirmed just yet, but Tabata did state that the the team is considering a cutoff period shortly after its release.
Tabata added that they will be paying attention to demo feedback, and may set up place – presumably a forum or comment system – to process responses.
Source: Gematsu
With Final Fantasy XIII hitting the PC via Steam last month, Square Enix revealed that Final Fantasy XIII-2 will follow it on December 11. The PC version will include dual language tracks, resolution options, and a selection of DLC from the original release.
Source: Gematsu
At a recent conference in Tokyo, Square Enix detailed a set of three Final Fantasy projects bound for iOS and Android platforms, including a series news app and a standalone, free-to-play release of Final Fantasy VIII‘s Triple Triad card game.
The third project is an entirely new title: Final Fantasy Legends: Space-Time Crystal. Centering around time travel shenanigans and a mysterious girl from the future, Space-Time Crystal will also be free-to-play, and is planned for a winter launch in Japan with monthly updates to follow.
Source: Gematsu
With the 2.4 update just out the door, Square Enix released more details about the next expansion for Final Fantasy XIV, titled Heavensward.
- Dark Knight has been confirmed as a tank job, wielding a two-handed greatsword and, uniquely, will not require a base class like all current jobs.
- Flying mounts will also be added, chiefly to navigate a region consisting of floating islands. Black chocobos and single-passenger airships are two such mounts; it is not yet known what others will be available.
- Two more beast tribes will be added, along with their respective primals. The Vanu Vanu are paired with Bismarck, and the Gnath worship Ravana.
Heavensward is planned for a spring 2015 launch.
Source: Gematsu
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During an extended discussion over Final Fantasy Type-0, Final Fantasy XV director Hajime Tabata took the opportunity answer fan questions and concerns about the upcoming title. Tabata stated that the E3 2013 trailer was a prototype built in Ebony, with the 2014 Tokyo Game Show revealing the game in its actual environment designed in Luminous.
Addressing questions about difficulty, he added that it wasn’t possible to infinitely evade just by holding down the guard button, as guarding consumes MP and some attacks are unavoidable. Players will be able to jump and free run, with weapons selected before entering battle; players cannot control other characters in combat.
Tabata also said that development progress is at 55%, and that other team members will release more information next month.
Source: Gematsu
Speaking with Eurogamer, Final Fantasy XV director Hajime Tabata got the chance to talk more about the title’s development. Specifically, he apologized for the game’s lengthy development, adding that the game is roughly 55% complete. Character and world design retain Nomura’s input, but the open world gameplay borrows more from western titles; Tabata states the change comes from personal taste rather than direct influence.
More to the point, Tabata seeks to make XV more accessible to a wider audience. “Of course the depth of the game is going to be there,” he says, “but I want to make it so players can easily experience the satisfaction of the depth of the game.” This aim resulted in features like the car’s auto-drive, as well as some streamlining to the more action-oriented combat system.
The topic of Type-0 came up in relation to the XV demo, and Tabata openly stated that popular demand led to the game’s planned worldwide release in March. “With Type 0,” he said, “it was literally the demand from the fans that tipped the scales. The players are very important to us in the development. If I could, I’d love to go and thank each and every person who voiced their opinion, and wanted it to come to the western markets.”
Check out the full interview here.