Dragon’s Crown Given Further Details

In an interview with Dengeki Playstation, Ignition’s Kashow Oda addressed several topics about the upcoming Vanillaware RPG, Dragon’s Crown.

  • Difficulty will be based on improving skills by collecting items, rather than granting levels for particular play styles.  In multiplayer mode, beginners who are matched with more advanced players can acquire powerful items to close the gap.
  • Character overlap is allowed; all players can choose any character, or even the same character if they like.
  • Dungeons are sized so quests alone won’t take you through their entire length.  Completely clearing a dungeon may take considerably more time.
  • Related to the above point, quests will sometimes take you on different paths through dungeons.  Some bosses can be evaded while others will pursue you.  An example is given of stealing an item from a particular boss; enraging him will cause him to chase you even into other dungeons.
  • Piles of bones mark the spot where another player has died.  You can see their status and a dying message, and can also retrieve the bones to revive them as an NPC.
  • The game has an estimated 40 to 50 hours of play time.

Source: Andriasang



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