Atlus has let fly with details about Etrian Odyssey II‘s classes, for those of you that are salivating for more details about the next game you’ll end up dumping massive time into. The classes detailed include: Gunner; Alchemist; Landsknecht; Hexer; War Magus; Dark Hunter.
Gunners, while limited to single targets, have a massively varied range of bullets and firing techniques to suit any enemy you can throw them against. Possibilities include: binding of various parts; elemental damage; stunning an enemy in order to give the rest of the party a change to beat them to a pulp. The gunner’s force skill is called “Riot Gun” and focuses all of the gunner’s will into a single bullet, with a guaranteed stun to boot.
On the other side of the major damage dealers, we have the Alchemist. This class is capable of dealing elemental and even weapon-type (slashing, striking, etc.) damage to entire enemy parties. Return will get you back to safety when your paladin dies and a warp wire is nowhere to be found. (F. O. E.!) Finally, the force skill for this class is Eschaton, which essentially microwaves the opposition into paste. Mmm, paste.
The Landsknechts (that’s fun to spell) are multiple hit sword or massive enemy crab damaging axe wielders, who can also throw a little element in with their attacks. As well, they can drop their defense to beef up the offensive power if in a bind, though enemies will be aware of this and probably won’t let them live long. Medic! The force skill for the Landsk… knight-ish people is All Out, a berserker charge that can slash every enemy. Hulk smash and all that.
Next up, the Hexer, status effect dealer extraordinaire. Poison, paralysis, blinding, sleep, cursing, and terrification are all on the menu for this class, leaving the enemy party helpless before your onslaught. Or so they’d like you to think. The force skill for the Hexer is Caprice, which is the Bad Breath of Etrian Odyssey apparently, resulting in as many status effects as can be placed on the baddies.
Dark Hunters are cousins to the Belmont clan, whipping foes into submission with bindings and status effects, as well as the ability to set traps for unsuspecting enemies. No doubt a shock to anyone, the force skill for these whippersnappers is Bondage, resulting in every part of an enemy being bound, rendering it completely helpless and vulnerable. How deliciously sadistic.
The War Magus rounds out the class cast by offering a combination of a medic and a Landskhjfieoa Knight-type, making them indispensable in any situation. No doubt they wear red and have an affinity for catgirls. The force skill for the War Magus is Invoke, which fully restores the party’s HP and buffs up elemental resistances as well.