Type 0 Delayed, Developers Reveal More Info

Tetsuya Nomura and Hajime Tabata recently commented on the work going into Final Fantasy Type-0, acknowledging a delay from its intended summer release in Japan.  Although it was suggested that Type-0 may be ready in time for fall, no clear timeframe was given beyond 2011.  Tabata hinted that the PSN outage had slowed development of the multiplayer mode.

Apart from the delay, the two discussed additional information and features about the upcoming title:

  • Multiplayer is intentionally short-lived; external players are forced out of the game upon reaching a save point.  With that in mind, solo gameplay is viable.
  • There are a total of 14 main characters – pared down from an original 40 – and all are from your school’s Class Zero.  Students of other classes will join your party for select missions.
  • Save points will let you change out your team.
  • Weather will have effects on weapon strength, attack range, and summoned monsters.  Shiva, for instance, is more effective in snowy environments.
  • Square Enix is looking into “a download version and an overseas version.”
  • The base game looks to run about 30-40 hours, with up to a hundred for a more thorough playthrough.
  • Players can hold buttons to repeat moves rather than press the button repeatedly.
  • At last estimate, the game is roughly 80% complete.

Source: Andriasang



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