Versus XIII Cutscenes Will Be Interactive, Says Nomura

In a Famitsu interview this week, Tetsuya Nomura commented on Final Fantasy Versus XIII. He indicated the game still in development, though Type-0 and XIII-2 are in line to be released first and much of Versus XIII is to be kept secret for the time being.

Nomura did mention one of the title’s new features. Both prerendered and in-game cutscenes will be controllable to some degree, with players no longer locked out of interaction. Lacking a visual demonstration he compared the idea to cutscenes in FPSes, likely referring to moments where players often still have movement and camera control as events happen. The switch is aimed in part to keep gameplay flowing naturally, though he added this also saves development time as graphics technology minimizes the difference between character models in and out of cutscenes.

Source: 1UP



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