Dissidia: Final Fantasy Impression 1

I’ve never been a huge fan of fighting games, and my experience with them has been largely limited to Super Smash Brothers. But Dissidia: Final Fantasy interests me for obvious reasons — I love the Final Fantasy series — so I gave it a try at Square Enix’s booth.

Like the DSes for Kingdom Hearts 358/2 Days, the PSPs running Dissidia were mounted on awkward metal stands. Fortunately, the PSP wasn’t as uncomfortable with them. In spite of not being experienced with fighting games, I was able to grasp Dissidia‘s controls fairly easily. They’re a little more complicated than those in Super Smash Brothers, but not enough to alienate non-fighter fans.

I started with Terra, who looks absolutely beautiful in 3D graphics. She uses mostly ranged magic attacks, so I had no trouble using Tornado and Flood to defeat a series of opponents from Squall to Kefka, though the latter was quite evasive.

Next, I switched to Cloud so I could try out a short-range melee. Again, I didn’t have too much trouble defeating a series of foes, but the last one, Cloud of Darkness, gave me some trouble. I needed to get close in order to land my hits, but Cloud of Darkness kept fending me off with little balls of white-yellow light. Terra might have been a better choice for the match.

I left feeling pretty pleased with Dissidia. The visuals are really amazing on the PSP — comparable to or better than those in Crisis Core — and the music and voice acting sounded top-notch. My only real complaint was that the voice clips for each attack get repetitive; they needed some randomized variety. The game is quite friendly toward those with limited experience with fighters, but the option to ramp up the difficulty shouldn’t alienate the veterans either.

Leave a comment

You must be logged in to post a comment.