Bio: T.J. Condon

Nickname
T.J. "Nerdboy Himself" Condon
E-mail
nerdboyhimself@gmail.com
Website
http://www.supereffective.net
Profile
Remember that NPC in that game who never really had any useful things to say, except for once you hit the certain part of the quest where it doesn't seem like things should be different but he has the one piece of information that you already know but the game won't progress until you talk to him and you can't understand why and you don't want to resort to a walkthrough because you're not that kind of person and even if you were you think this is kind of an arbitrary way to extend the gameplay and the developers need to be drug behind the dumpster and beaten with a length of cable?

Yeah. I hate him too.

Posts by T.J. Condon

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Liveblogging: Y’s Books I & II

Saturday, August 30th, 2008 by T.J. "Nerdboy Himself" Condon | Posted in Events

Nerdboy is here to ease you into comprehension of Y’s Books I & II, now available on your very own Virtual Console! The liveblog will be getting started at 2PM EDT, but feel free to check in early and get comfy in your own digital ringside seat!

Hit this link to get it started!

Mana Khemia ~Alchemists of Al-Revis~ - Staff Review

Wednesday, April 16th, 2008 by T.J. "Nerdboy Himself" Condon | Posted in Features, PS2 Reviews, Reviews, Traditional RPG Reviews

Alchemy \’al-kə-mē\ - A power or process of transforming something common into something special

-Merriam-Webster.com

One of the toughest challenges for a game in this day and age is the concept of “unique.” It’s a very nebulous term; you can take it to mean “going where no man has gone before,” or perhaps “something kinda familiar, but twisted beyond recognition.” Perhaps Mana Khemia is not a truly “unique” game. Every element of its gameplay feels like it’s been done before… but can a patchwork not be beautiful of its own right? The contrast of many fabrics may come together to create a beautiful work, just as the union of many existing concepts in game mechanics can join to create an excellent experience.

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Current Quests - Week of 02/23/08

Sunday, February 24th, 2008 by T.J. "Nerdboy Himself" Condon | Posted in Site News

There comes a time in each… erm, week… when… (more…)

Editorial - Co-operation… makes it happen…

Sunday, January 6th, 2008 by T.J. "Nerdboy Himself" Condon | Posted in Editorials

I spent last night screaming at big-screens, small-screens, wide-screens, and flat-screens with a restaurant full of Steelers Nation. We were echoing the emotions of our bretheren on-site at Heinz Field up the river; we were echoing the emotions of similar clusters of fans all over the city; we were echoing the emotions of every native son and daughter of the ‘Burgh. At the end of the night, after a nail-biting conclusion, screams and cries of despair, and speculations of next year’s prospects, I knew the meaning of the word “tune.” I was in harmony with this unruly mob. And that made me think.

(Honestly, this has relevance to RPGs. Just not yet. Hold on…) (more…)

Editorial - That’s, like, so 1996…

Wednesday, December 19th, 2007 by T.J. "Nerdboy Himself" Condon | Posted in Editorials

That’s, like, so 1996…

I’m T.J. “Nerdboy Himself” Condon, and I’m insane. Or so I’m lead to believe.

But first, an introduction. I’ve been gaming for about 20 years now (Or roughly 83% of my time on this moist rock), and tend to do a bit of writing on the topic. I hold a degree in Film Studies, which I primarily use to dissect video games on an artistic level, just to action a personal vendetta against Roger Ebert. (Besides, anyone who gives Borat four stars can’t have his head on straight.) Also, upon receiving a copy of Star Ocean for the Super Famicom from a friend who had recently visited Japan, I proceeded to import-mod my Super NES with a $.25 paring knife and a pair of hedge clippers. I call it “devotion.” (more…)